ahhh, WoundedHealth flag

Moderator: GZDoom Developers

Post Reply
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

ahhh, WoundedHealth flag

Post by ant1991331 »

Because 6 Health is a bit low for a wounded state, how about a WoundedHealth property, so you can change the amount of health before they are wounded?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Good idea.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

Thanks, Graf!

But seriously, 6 health??
Barely a Pistol could do that!
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

It was just meant to be a special death animation in Strife.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

I figured that killing a Peasant with the PunchDagger......
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

Well, added WoundHealth property.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

Ahhh, so you are also anotherone works on Zdoom like Graf Zahl, right?
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

Look at New Features thread. Who started it?
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

ahhh, you!
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Post by Nmn »

This wounded health stuff is :thumb:
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”