[In development] hmm, custom states

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hmm, custom states

Postby ant1991331 » Sat Jul 23, 2005 5:45 am

id say you should be able to make custom states, like for custom deaths and stuff :)
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Postby Nmn » Sat Jul 23, 2005 8:19 am

And what do we need the programmers and modifications to the exe then? :shucks:
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Postby Gendo » Sat Jul 23, 2005 12:31 pm

i don't understand what you mean. please explain.
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Postby Cutmanmike » Sat Jul 23, 2005 1:02 pm

Nmn wrote::shucks:


die
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Postby Nmn » Sat Jul 23, 2005 1:33 pm

cutmanmike wrote:
Nmn wrote::shucks:


die

omg, dieguy!
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Postby Talonos » Sat Jul 23, 2005 4:44 pm

I know I'd like custon states.

Like, I have a monster:
Code: Select allExpand view
Missile:
 MAG1 E 7 A_FaceTarget
 MAG1 E 1 A_Jump (64,4)
 MAG1 E 1 A_Jump (85,4)
 MAG1 E 1 A_Jump (128,4)
 MAG1 F 1 A_CustomMissile ("RayOfFrost", 28, 0, 0)
 Goto See
 MAG1 F 1 A_CustomMissile ("AcidSplash", 28, 0, 0)
 Goto See
 MAG1 F 8 A_CustomMissile ("BurningHands", 28, 0, 0)
 Goto See
 MAG1 F 8 A_CustomMissile ("MagicM", 28, 0, -45)
 Goto See
It would be a lot more readable like this:
Code: Select allExpand view
Missile:
 MAG1 E 7 A_FaceTarget
 MAG1 E 1 A_JumpState (64,Acidsplash)
 MAG1 E 1 A_JumpState (85,Burninghands)
 MAG1 E 1 A_JumpState (128,MagicMissile)
 MAG1 F 1 A_CustomMissile ("RayOfFrost", 28, 0, 0)
 Goto See
Acidsplash:
 MAG1 F 1 A_CustomMissile ("AcidSplash", 28, 0, 0)
 Goto See
Burninghands:
 MAG1 F 8 A_CustomMissile ("BurningHands", 28, 0, 0)
 Goto See
MagicMissile:
 MAG1 F 8 A_CustomMissile ("MagicM", 28, 0, -45)
 Goto See


That way, a monster with tons of attacks (I once had a monster with ten attacks; it was a real pain to put in the jumps) could be broken down into manegeble chunks.

Also, custom death states could be useful. Like, a projectile could have
Code: Select allExpand view
DEATHTYPE "AcidDeath"
on it. When the decorate code reader thingy sees this on a projectile that kills something, it looks for a state called AcidDeath on the dying actor. If It doesn't see it, it just goes to the normal death sequence.

If these "Custom states" things work, it would be cool. If not, please tell me and then forget I asked.
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Postby Nash » Sat Jul 23, 2005 5:26 pm

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Postby ant1991331 » Sat Jul 23, 2005 11:00 pm

YES! this forum ROCKS!!!
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Postby Sphagne » Sun Jul 24, 2005 4:48 pm

Great at last.

How many time I should find out that one of my old requests has been finally implemented and I did not know about it. :?
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