[Not a ZDoom bug] I randomly die on MAP30!

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Sparky
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Similer Bug To My Other

Post by Sparky »

This bug is alot like the bug here
http://forum.zdoom.org/viewtopic.php?t=1281

after a little while on map30 of Tnt.wad using Hacx.wad
I get telelfragged for no reason

im not talking for about the maze where i i would get telelfragged if i went thw wrong way this is before that
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randi
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Post by randi »

Monsters can telefrag you on map30.
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Sparky
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Post by Sparky »

yea they can telelfrag me if one of those shooting boxes hits me
but im talking about at the very beginning of the map before the invisable maze
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Sparky
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Post by Sparky »

i tested this more and it seems like its happeniing when i stand on a teleport spot for to long (the spot i teleported to)
this didnt happen in map30 of tnt.wad
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randi
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Post by randi »

So something's probably teleporting through it and killing you.
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Sparky
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Post by Sparky »

nope, nothing came though, just me
the teleport i went though was close to the spot where i was teleported to
so i didnt see anything

there deffinitly something going on here, but this needs to be tested more
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Giest118
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Post by Giest118 »

Map30 of TNT.wad? Well, I'll tell you what the problem is.

The map authors put two player start points in the map (that is to say, two for EVERY player). In the invisible maze of platforms, you get teleported into the 'non-functioning' player start point if you go the wrong way (this will kill you because even though you don't actually start in the second start point, the game creates an immovable clone of the player, and anything that happens to the clone happens to the player... so, if something were to telefrag the clone, you would be telefragged).

Although, I don't see why anything other than a player should be going through it... the teleport trigger lines have the 'monsters cannot cross' flag on them.... strange...

I hope I was helpful.

p.s. If I didn't explain the whole 'immovable clone' thingy very clearly, please let me know :)
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Ty Halderman
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Post by Ty Halderman »

Giest118 explained the TNT Map 30 trap well. However, Sparky also says he's using Hacx, so I'm not sure what's going on or if there are things that conflict between the wads. Certainly what he describes doesn't happen with ZDoom and TNT.WAD for me, so I'd say it's not a bug in ZDoom.

As for MAP30, they didn't call the author "Evil Genius" for nothing :P
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HotWax
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Post by HotWax »

giest118 wrote:p.s. If I didn't explain the whole 'immovable clone' thingy very clearly, please let me know :)
It's called a Voodoo Doll! Not mannequin, not manikin, not "immovable clone", VOODOO DOLL, DAMMIT!!!

Alright... Must calm down.... and in... and out...... and in...... and out........ there. I'm better now.
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Graf Zahl
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Post by Graf Zahl »

HotWax wrote:
giest118 wrote:p.s. If I didn't explain the whole 'immovable clone' thingy very clearly, please let me know :)
It's called a Voodoo Doll! Not mannequin, not manikin, not "immovable clone", VOODOO DOLL, DAMMIT!!!

Alright... Must calm down.... and in... and out...... and in...... and out........ there. I'm better now.

Cool down! This naming issue isn't worth a heart attack, don't you think? ;)
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HotWax
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Post by HotWax »

If I'm dead I don't have to listen to people use the wrong terminology.

... Hey...

If RL was dead, he wouldn't have to listen to people talk about "sectors" in a completely-correct-but-not-anal-enough-for-him manner anymore.

The moral: RL should die.
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