Wall brightness

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ace
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Wall brightness

Post by ace »

How about a line special that sets a brightness level for a wall? The parameters could be a tag (if it were used as a transfer brightness special), the bottom height level, the top height level, and the brightness level. This would be good for some 3D lighting effects, not to mention that without it H Transfer Floor Brightness and staircases don't work out so well.
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Medricel
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Post by Medricel »

Didn't you take a look at the example map on the Wiki?!
Link to it on this page:
http://www.zdoom.org/wiki/index.php?tit ... _LightOnly
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Kirby
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Post by Kirby »

Well, what he's asking for would be simpler. Besides, it's already been asked and discussed that it's a good idea
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ace
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Post by ace »

Didn't see either of those, sorry. Still, this would make a great addition, even outside of stairs. Just imagine, an outdoor area with a sky, and the wall coming down from it is bright at the top, and then gradually gets darker and darker until it hits the bottom.

What an awesome effect this could be. :biggrin:
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Graf Zahl
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Lead GZDoom+Raze Developer
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Post by Graf Zahl »

This would only be possible if one light level was set for the entire wall. For more complex handling the ExtraFloor_LightOnly method will probably remain the only solution.
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Kirby
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Post by Kirby »

What Graf said. The suggestion that I made would be setting one light level for the entire wall. What you want is a way to set more than one light level on one wall. As said, the only way to do this is to set ExtraFloor_LightOnly 3 times.

However, I do hope it is possible to implement a Transfer_WallLight :mrgreen:
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