ZDCMP2, like a phoenix from the ashes, starting up again.

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DomRem
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Post by DomRem »

Wow, very nice changes, Phobus! If I had known that the areas we edited didn't have to be big, I wouldn't have quit editing.

...oh well. Now that I know that, I may make myself look like a complete idiot in the near future, so look out!
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BetaSword
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Post by BetaSword »

Ok, well it looks like tomorrow's my day to work on things. Now, judging by the times I get up at, and the times I go to sleep at... As long as the newest version is on the FTP site, or somewhere, maybe even emailed to me, doesn't matter, by about 4 p.m. Central Time, that should be fine. And it also looks like I've still got the 11th through the 13th open, so that should be quite fine.
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DomRem
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Post by DomRem »

Actually, it's already been uploaded, so you don't need to worry about that.

I guess if Proximity can't get in this round, I'm taking next Sunday...
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BetaSword
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Post by BetaSword »

Ok, which folder is it in? Cause there are a few folders with last modified dates of... Well.. Today.
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DomRem
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Post by DomRem »

It's in Phobus 7-10-05 or something like that.
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BetaSword
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Post by BetaSword »

Oh, alrighty then. I'll take a peek at it and see if I can think of anything to do to it.

Edit 1: Well, just ran through it, and I must say... Damn lotta work's gone into it since the last time I saw it. Lot mroe to explore. Nice, definitely. Now then, I get to work populating some dreadfully unpopulated areas, making some areas better... Stuff like that.

Edit 2: Wow, this thing must be pretty damn big, cause after my first attempt at editting it, the nodebuilder kinda ate it and destroyed it. Good thing I hadn't done much yet. Starting again!

Edit 3: Anyone know what to put in for the command line stuff in Doom Builder for using zdbsp? The zdbsp readme gives instrustions only for Wad Author, which I have not the slightest clue how to use.

Edit 4: Oy... Even without building nodes it doesn't seem to work... It just causes Zdoom to crash when I try and open it... Bugger.
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Biff
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Post by Biff »

BetaSword, it's easy to run zdbsp from the command line or you can set up a shortcut. For example, set up a shortcut to zdbsp and right click it to edit properties. Add the name of the wad to the command line, such as "c:\games\edit\zdbsp.exe zdcmp2.wad". Then, each time you save the wad in DB (to the location specified in the zdbsp shortcut command line) and double click the zdbsp shortcut, it'll run zdbsp on the wad and automatically save it.

Don't try to use WadAuthor on this wad, I think it's too large for WA. It won't open in WA for me. DeepSea has no trouble with it, reports all errors automatically when opening, and node builds fine too.

I'll try to grab the Phobus 7-10-05 version and clean up any format errors that may be causing DB or zdoom to crash. Either that or I can try to find the problem with your version. If you zip it, I can take an email at mjblakely@earthlink.net. If you send it I'll try to fix the error that's crashing zdoom and get it back to you today. Otherwise, I'll wait until Talonos has things organized.
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DomRem
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Post by DomRem »

BetaSword wrote:Edit 4: Oy... Even without building nodes it doesn't seem to work... It just causes Zdoom to crash when I try and open it... Bugger.
Works fine for me. However, I think I know what the problem is: If you let DB build the nodes(even once), even if you tell it not to build nodes afterwards, it will not work again. The wad itself is fine unless you let DB build the nodes.

You either have to:

1) Turn off the nodebuilder and let ZDoom build the nodes.

2) Change the node settings to ZenNode on fast(this worked for Phobus, though I haven't tried it).
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Talonos
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Post by Talonos »

Betasword - the ball is in your court. It would be your time spent if you let Biff try to fix it, so it's up to you if you take him up on his offer to try to fix it or if you take him up on his offer to fix it when you're done. I think the problem is that Doombuilder has an old nodebuilder that can't handle this map, so if you put it through the most recently released nodebuilder, it would be fine. That's just a guess though.
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DomRem
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Post by DomRem »

But there is no problem that Biff needs to fix. All BetaSword has to do is redownload the map and let ZDoom build the nodes, and everything will be fine. This is just a waste of time.
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Talonos
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Post by Talonos »

Biff wrote:For the map wad, I downloaded the July 4 version in the "split" folder. There were still the flock of errors relating to improper sidedef - sector references. Also, a few lines defined as two-sided when they should be one-sided (there is a sector on one side only). At least one line needed to be two-sided but was only one-sided. Also, several line overlaps and several duplicate line definitions (two lines between the same two vertices). So, I went ahead and fixed those things, built the nodes and saved. In the process the file size went from 7.9 MB to 3.7 MB.
I don't think that's a waste of time. He obviously knows more about cleaning up wads than we do, and the problems he fixed can spare us a major headache later. At some point or another, this has to pass through Biff. Perhaps during Betasword's turn, perhaps when the current round is over, but Biff's contributions are too valuable to ignore.
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DomRem
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Post by DomRem »

I wasn't saying Biff's contributions were a waste; they are talking about the fact that the wad won't run for BetaSword. This is because he let DB build the nodes, and after you do that, it won't run again, no matter what you do. BetaSword will have to redownload the wad to do it. Trying to find format errors that cause ZDoom to crash is a waste of time because the solution is already there, and I've repeated it about three or four times now. I know this because it happened to me. Redownloading the wad will save the time of looking for errors that occured because of DB node building.

On the contrary, Biff has really helped out this wad, and made life much easier for my 56k and me.
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Talonos
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Post by Talonos »

One of us ought to mention this to codeimp. He'd probably like to know.
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Proximity
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Post by Proximity »

when will the next round dates be? I guess i could take that sunday. I really wanna help out heh
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DomRem
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Post by DomRem »

Considering I've already made myself look like an idiot multiple times in this thread, go ahead and take Sunday. What I do next round depends on what gets done this round...
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