Custom Freezing Death
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Scuba Steve
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Custom Freezing Death
I'm trying to play around with A_FreezeDeath to make a custom frozen frame for a monster instead of the generic greyscale one. I can get it to go to this frame on frozen... but I can't find any documentation in the Wiki or otherwise that says how the states need to be set up and how to get A_FreezeDeath to act like regular freezing and break apart and launch chards everywhere.
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ant1991331
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Scuba Steve
- Posts: 1060
- Joined: Sat Mar 27, 2004 8:56 pm
I just played around with it and was able to achieve similar results to the real ice method.
Ice:
TROO V 300 A_FreezeDeath
TROO V 1 A_FreezeDeathChunks
Stop
This manages to make a character that freezes like normal and can be broken by being hit, or after a specific length of time (300 tics). What I want to know now is, is this the best method for producing the desired results or is there a better way I should go about this?
Also it would be nice for this to be in the wiki.
Ice:
TROO V 300 A_FreezeDeath
TROO V 1 A_FreezeDeathChunks
Stop
This manages to make a character that freezes like normal and can be broken by being hit, or after a specific length of time (300 tics). What I want to know now is, is this the best method for producing the desired results or is there a better way I should go about this?
Also it would be nice for this to be in the wiki.
- Ryan Cordell
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I ain't exactly sure the enemy should just, "explode" into small pieces after being left alone frozen for a while. Maybe he should just thaw or something, similar to Duke3d.. If you ask me, just exploding if you leave the enemy too long being frozen seems kinda un-realistic.Scuba Steve wrote:I just played around with it and was able to achieve similar results to the real ice method.
Ice:
TROO V 300 A_FreezeDeath
TROO V 1 A_FreezeDeathChunks
Stop
This manages to make a character that freezes like normal and can be broken by being hit, or after a specific length of time (300 tics). What I want to know now is, is this the best method for producing the desired results or is there a better way I should go about this?
Also it would be nice for this to be in the wiki.
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Basicly, yes. You do die if you get frozen. However, I wasn't exactly thinking he should become "back alive" after he thaws. You could also state a function so the enemy just dies after he thaws out. Mind you not when he "gibs."Nash wrote:Well, in real life, when you get frozen to that point, you pretty much are already dead right? Thawing won't magically bring you back to life... right?
Does anyone know what EXACTLY happens when someone is frozen and you drop him from a far height?
(Or try to smash him with a hard object)
I imagine just the ICE that covers the body will be shattered... but often in games it is portrayed that the whole body disentigrates and your guts fly all over the place etc...
(Or try to smash him with a hard object)
I imagine just the ICE that covers the body will be shattered... but often in games it is portrayed that the whole body disentigrates and your guts fly all over the place etc...
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Scuba Steve
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- Joined: Sat Mar 27, 2004 8:56 pm
Graf what do A_FreezeDeath and A_FreezeDeathChunks do exactly? Right now it doesn't make sense to me... is the ICE state a special state that knows the object can be broken into chunks if attacked and will break after so many seconds? How does it know how many seconds?
Also... it seems buggy. If the creature is pushed then it doesn't seem to break into chunks. Why is this?
Also... it seems buggy. If the creature is pushed then it doesn't seem to break into chunks. Why is this?
- Cutmanmike
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Well, the problem with this is that it's impossible to kill an enemy with just the freezer alone. In Duke3d, this was also true, but it was easy enough to just walk up to it and press the kick button to shatter it into pieces. In Doom, you have to physically switch weapons and such, unless you add an alt-fire with a kick.Blade Nightflame wrote:I ain't exactly sure the enemy should just, "explode" into small pieces after being left alone frozen for a while. Maybe he should just thaw or something, similar to Duke3d.. If you ask me, just exploding if you leave the enemy too long being frozen seems kinda un-realistic.
Here's a wad I made to demonstrate how annoying it can be. Oh, and I added some other random stuff to increase the annoying factor.
Anyway, I personally like the way that Zdoom's doing it right now. It just works better in the Doom environment.
