[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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- chronoteeth
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- TheDarkArchon
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- chronoteeth
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Thank you for your kind comments! I'm sure this will help me alot during the development of this wad.chronoteeth wrote:I don't like this mod at all any more.
Regarding the street sweeper: I guess I could increase damage a bit, and maybe add a couple more pellets, but I'll probably increase the spread a bit, making it less useful over longer distances.
BetaSword: It teleports back just fine for me, in all difficulty settings this time.
- TheDarkArchon
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- Cutmanmike
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UPDATE!
By popular demand, I have strengthened the streetsweeper quite a bit. Also, I added a whole lot of meny graphics and the like for this release. BIG MEGA HUGE thanks to Apothem for all the menu stuff. It makes everything seem even cooler, really.
Get it here!
By popular demand, I have strengthened the streetsweeper quite a bit. Also, I added a whole lot of meny graphics and the like for this release. BIG MEGA HUGE thanks to Apothem for all the menu stuff. It makes everything seem even cooler, really.
Get it here!
- BouncyTEM
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for those who either can't get it via rapidshare OR are too stubborn to use rapidshare
http://www.armbcr.org/uploads/zendyn_x.zip
i'm not going to have it up forever, so you know...so get it while you can!
http://www.armbcr.org/uploads/zendyn_x.zip
i'm not going to have it up forever, so you know...so get it while you can!