[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

Projects that alter game functions but do not include new maps belong here.
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TheDarkArchon
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Post by TheDarkArchon »

There are HOMS in MAP06 at co-ordinates 5864,1207,0
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Xaser
 
 
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Post by Xaser »

The holes that rise up later on to create those steps? You shouldn't ever be able to see those or anything. :P
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TheDarkArchon
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Post by TheDarkArchon »

Turns out my WAD was dated :oops:
TomD666
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Post by TomD666 »

Map03 still won't teleport me to the boss, I'm using the latest version of grbzdoom and all.
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Xaser
 
 
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Post by Xaser »

This is pretty strange, since we both have the same version of the wad and ZDoom. Hell, I even used TeleportOther to teleport the player, which is supposed to be fail-safe. Has anyone else had this problem with the latest version?
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DoomRater
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Post by DoomRater »

What difficulty are you playing the game on? In foreverhood one of the teleporters was broken in the easiest difficulty. I'm thinking that might be what happened here? A missing flag?
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Kirby
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Post by Kirby »

I dunno, but the final boss is still broke too (he does nothing)
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Adrian
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Post by Adrian »

The build that Dark Archon posted is down. You guys are lucky. :(
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Gendo
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Post by Gendo »

i just tried it. nice stuff and thanks for implementing these little things like shell casings...

you are a doomgod! :cheers:
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Kirby
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Post by Kirby »

Adrian wrote:The build that Dark Archon posted is down. You guys are lucky. :(
Have you not downloaded the latest version? It all works 'cept the bugs we mentioned :|
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BouncyTEM
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Post by BouncyTEM »

Xaser wrote:This is pretty strange, since we both have the same version of the wad and ZDoom. Hell, I even used TeleportOther to teleport the player, which is supposed to be fail-safe. Has anyone else had this problem with the latest version?
yes. I NEVER encountered the boss.
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Xaser
 
 
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Post by Xaser »

DoomRater wrote:What difficulty are you playing the game on? In foreverhood one of the teleporters was broken in the easiest difficulty. I'm thinking that might be what happened here? A missing flag?
Whoa... Holy Helldoom, you're right. The teleport spot appears only on hard difficulty!

This is one major problem that needs to be fixed. Not only that, but I need to check all maps for errors like that... maybe the final boss error is related?

Thanks for pointing that out. :P
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Xaser
 
 
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Post by Xaser »

[DP]

Okay, a new version is up, fixing the Map03 bug. I think it's significant enough to be able to change the revision number to 1.3, don't you think? :P
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Adrian
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Post by Adrian »

Kirby wrote:
Adrian wrote:The build that Dark Archon posted is down. You guys are lucky. :(
Have you not downloaded the latest version? It all works 'cept the bugs we mentioned :|
Talking about the source port Dark Archon posted. Its down and I can't find a .96x anywhere.
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DomRem
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Post by DomRem »

You can't find .96x? That's cause the thread's not named that.

Instead it's here: http://forum.zdoom.org/potato.php?t=5816
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