[RELEASED] Do you hate the same old boring battles?

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deathz0r
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[RELEASED] Do you hate the same old boring battles?

Post by deathz0r »

I have created a weapons/monsters mod that may randomly place advanced versions of the weapons or monsters in their original position!

http://deathz0r.unidoom.org/files/omgwpns.zip

Screenshots with doom2.wad:
MAP01
MAP15
MAP26

Promo videos, packed with more action than Action Doom:
http://deathz0r.unidoom.org/junk/omgwpns.avi - 2:48, 14mb, XviD codec required (NEW VERSION WITH SUBTITLES AND MUSIC)
http://deathz0r.unidoom.org/junk/omgwpns2.avi - 1:25, 8mb, XviD codec required (demostration of anti-boss weapon)

Works on any map (EDIT: and most Ultimate Doom maps!), as long as there's no scripts referring to specific monsters. This little mod requires the absolute latest version of the ZDoom Community Extended Build.

New weapons count: 20
New monsters count: 43
Last edited by deathz0r on Thu Jul 14, 2005 12:42 am, edited 15 times in total.
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chronoteeth
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Post by chronoteeth »

Needs more impse and new weapon graphics.

Heh, I did a /you and a /me. :P

EDIT: Sorry deatz0r, but this isn't much fun, but there are some nice toys to play with. :(
Last edited by chronoteeth on Mon Jun 27, 2005 11:28 pm, edited 1 time in total.
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deathz0r
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Post by deathz0r »

chronoteeth wrote:Needs new weapon graphics.
It's going to be one of those cheapass Quake-style mods that reuse the same weapon graphic over and over again, but slightly RECOLOURED for maximum... effectiveness.
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chronoteeth
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Post by chronoteeth »

Deathz0r, you can do much better then this. It is fun, but it's not FUN.
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MasterOFDeath
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Post by MasterOFDeath »

Its just meant for a small change in the normal stuff chronoteeth, its not like its a full weapon mod you moron!
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Iron Skull
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Post by Iron Skull »

XD again someone who posted a code that does the same as a code i maded but its anotherone got to get a cool idea now again XD
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deathz0r
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Post by deathz0r »

Iron Skull wrote:XD again someone who posted a code that does the same as a code i maded but its anotherone got to get a cool idea now again XD
What? I don't even know who you are.
Cptschrodinger
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Post by Cptschrodinger »

Heh, strange red zombiemen keep pwning me!
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chronoteeth
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Post by chronoteeth »

MasterOFDeath wrote:Its just meant for a small change in the normal stuff chronoteeth, its not like its a full weapon mod you moron!
Uncalled for.

Also, I could not equip the box gun, or that blue plasma gun... thingy. The alt fire also didn't seem to work. With a few fixes, this could be pretty great! :P

Anyways, after playing with it a bit more, I must say the effects are grand.
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deathz0r
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Post by deathz0r »

chronoteeth wrote:Also, I could not equip the box gun, or that blue plasma gun... thingy. The alt fire also didn't seem to work. With a few fixes, this could be pretty great! :P
I plan to remove the box gun, that's just a fill-in weapon from do-tims. It is accessible, but you just need to know how. =P

The blue plasma gun graphics aren't used at the moment. I do plan to add at least 10 more weapons. As for alt fire, I'm not considering it at all unless there's a good enough reason to utilise it.
Anyways, after playing with it a bit more, I must say the effects are grand.
<3
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Doomguy0505
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Post by Doomguy0505 »

Code: Select all

Script error, "DECORATE" line 448:
Expected ')', got ','.
which zdoom do i use? i was using the weapon unofficial build
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Nmn
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Post by Nmn »

chronoteeth wrote:Needs (..) new weapon graphics.
Hmm? It's not like You :?
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chronoteeth
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Post by chronoteeth »

What do you mean, nmn
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Graf Zahl
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Post by Graf Zahl »

Doomguy0505 wrote:

Code: Select all

Script error, "DECORATE" line 448:
Expected ')', got ','.
which zdoom do i use? i was using the weapon unofficial build

The latest version. Yours is obviously too old.
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AgentSpork
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Post by AgentSpork »

Brilliant. This is pure genius! <3 Deathz0r
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