Enter text before MAP01
Moderator: GZDoom Developers
Enter text before MAP01
I don't know how many times I've wanted to use this but had to use another method instead.
I'd like to be able to put a MAP07 style entertext message up before MAP01. AFAIK, the earliest you can do this in a game is after MAP01.
I'd like to be able to put a MAP07 style entertext message up before MAP01. AFAIK, the earliest you can do this in a game is after MAP01.
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Dude: http://www.zdoom.org/wiki/index.php?title=MAPINFO
It's already possible.
It's already possible.
how slow is your computer?Enjay wrote:That's one of the "another methods" I have used. You've got to admit, loading up a level only to have it automatically exit immediately just so that some text can be viewed is nothing like as neat as it being supported properly from MAPINFO.
because mine loads up the levels right away. so that you dont really even notice
@lk873 - As he stated above, Enjay is already well aware of the MAPINFO lump but this does not allow you to display a message before Map 01 begins.
And although there have been a few good ways of getting round this problem, none of them have been as simple or elegant as a change to MAPINFO that would allow this. I have no idea how complex a change this would be but it just seems like the *right* way to go about it...
And although there have been a few good ways of getting round this problem, none of them have been as simple or elegant as a change to MAPINFO that would allow this. I have no idea how complex a change this would be but it just seems like the *right* way to go about it...
Yup, that's pretty much my point. However, Graf seems to think it's a lot of work, so perhaps it's just not practical to make this change.Skeletor wrote:none of them have been as simple or elegant as a change to MAPINFO that would allow this. I have no idea how complex a change this would be but it just seems like the *right* way to go about it...

My computer doesn't load maps slowly or anything, but I think it is a very clumsy hack to load up a level only to have it exit immediately just so I can show some text. It also means that MAP01 in my WAD is just a box and a script and the real game starts on MAP02. That also strikes me as inelegant.