Hexen monsters in doom?
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- SyntherAugustus
- Posts: 973
- Joined: Tue Jul 15, 2003 5:43 pm
Hexen monsters in doom?
Nanami posted a screenshot showing a heriesarch in Doom. How do you add hexen enemies to doom? I know its some sort of zdoom trick.
- Ultraviolet
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- Location: PROJECT DETAILS CLASSIFIED.
- Ultraviolet
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
Copy their sprites out of their respective IWADs, for one, and paste them into a PWAD, then load it. To test, you can type in the console "summon heresiarch" (if that's what you wanna spawn).
I don't know all the names you have to spawn things by offhand, but I'm sure someone around here will help you out.
I don't know all the names you have to spawn things by offhand, but I'm sure someone around here will help you out.
- Nanami
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Code: Select all
Spawnspot("Minotaur",10020,20,64);
Spawnspot("Heresiarch",10021,21,64);
Use dumpclasses to find out the names of all the spawnable things.
Also, if you want them to make a noise, you'll need to copy the sound entries for them, and make a sndinfo lump which defines the sound entries for use in Doom.
And don't forget any projectiles they might use - and doesn't the Heressiarch summon Dark Bishops? If so, you'll need them too otherwise they will be summoned as totally invisible monsters that can still attack you.
And don't forget any projectiles they might use - and doesn't the Heressiarch summon Dark Bishops? If so, you'll need them too otherwise they will be summoned as totally invisible monsters that can still attack you.

- Graf Zahl
- Lead GZDoom+Raze Developer
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The Heresiarch is probably the most complex monster in all Doom engine games. It requires the 3 rotating balls, 4 different projectiles and of course the Dark Bishop and its projectile. Some of the sprites being used are not that obvious so without looking at the source to find out what you need this will be a major pain.Enjay wrote: And don't forget any projectiles they might use - and doesn't the Heressiarch summon Dark Bishops? If so, you'll need them too otherwise they will be summoned as totally invisible monsters that can still attack you.
Yes, the heresiarch requires his own sprites, blue/green/purple mana-looking cubes, his own fireball attack, bouncing flaming heads, all the ground explosions, as well as the sprites of the dark bishop and his fireball. I think there's also a projectile sprite for the attack that summons bishops.
The Heresiarch is an awesome enemy, and I want to see some quality levels that use the guy. Toss him into a somewhat small area and he is about as dangerous as the cyberdemon. I pit the two monsters against each other a few times, and the heresiarch wins more than half the time.
The maulotaur, obviously, makes a really cool higher-level normal enemy (although I wish I could lower its hitpoints).
And I really wish I could dehacked those two enemies... the posibilities are many...
The Heresiarch is an awesome enemy, and I want to see some quality levels that use the guy. Toss him into a somewhat small area and he is about as dangerous as the cyberdemon. I pit the two monsters against each other a few times, and the heresiarch wins more than half the time.
The maulotaur, obviously, makes a really cool higher-level normal enemy (although I wish I could lower its hitpoints).
And I really wish I could dehacked those two enemies... the posibilities are many...
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49238
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Mundungu wrote:The Heresiarch is an awesome enemy, and I want to see some quality levels that use the guy. Toss him into a somewhat small area and he is about as dangerous as the cyberdemon. I pit the two monsters against each other a few times, and the heresiarch wins more than half the time.
The maulotaur, obviously, makes a really cool higher-level normal enemy (although I wish I could lower its hitpoints).
The Heresiarch is only dangerous when you don't know how his invulnerability shield works. You cannot beat him with stupid attacking (like the Cyberdemon does). Trying that you will always lose. The same if you haven't anything to hide behind. Once you know how he functions I don't think he is such a formidable enemy. Yes, it takes a long time to beat him but his attacks aren't really that dangerous.
I still remember when I faced him the first time (back in 1995 when I played Hexen for the first time). With the blurry graphics and no knowledge of the fact that he was invulnerable half of the time I ran out of ammo (pardon, Mana

I still haven't worked out the Heressiarch's invulnerability or his attacks for that matter. I find him an annoying enemy that simply takes too long to kill, and therefore becomes boring to fight. He isn't too much of a challenge to stay alive against, it just takes too long to kill him (especially when you don't really know how he works).
The Maulotaur may have quite high hitpoints against the Heretic weapons, but start chewing away at him with a super shotgun in Doom and you'll soon make mincemeat of him.
The Maulotaur may have quite high hitpoints against the Heretic weapons, but start chewing away at him with a super shotgun in Doom and you'll soon make mincemeat of him.