Hexen monsters in doom?

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SyntherAugustus
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Hexen monsters in doom?

Post by SyntherAugustus »

Nanami posted a screenshot showing a heriesarch in Doom. How do you add hexen enemies to doom? I know its some sort of zdoom trick.
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Ultraviolet
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Post by Ultraviolet »

Add their sprites to your wad, then script them to spawn at a mapspot.
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SyntherAugustus
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Post by SyntherAugustus »

and how would I do that?
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Ultraviolet
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Post by Ultraviolet »

Copy their sprites out of their respective IWADs, for one, and paste them into a PWAD, then load it. To test, you can type in the console "summon heresiarch" (if that's what you wanna spawn).

I don't know all the names you have to spawn things by offhand, but I'm sure someone around here will help you out.
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Nanami
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Post by Nanami »

Code: Select all

 Spawnspot("Minotaur",10020,20,64);
 Spawnspot("Heresiarch",10021,21,64);
Could've just asked me. =P

Use dumpclasses to find out the names of all the spawnable things.
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Enjay
 
 
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Post by Enjay »

Also, if you want them to make a noise, you'll need to copy the sound entries for them, and make a sndinfo lump which defines the sound entries for use in Doom.

And don't forget any projectiles they might use - and doesn't the Heressiarch summon Dark Bishops? If so, you'll need them too otherwise they will be summoned as totally invisible monsters that can still attack you. :shock:
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Graf Zahl
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Post by Graf Zahl »

Enjay wrote: And don't forget any projectiles they might use - and doesn't the Heressiarch summon Dark Bishops? If so, you'll need them too otherwise they will be summoned as totally invisible monsters that can still attack you. :shock:
The Heresiarch is probably the most complex monster in all Doom engine games. It requires the 3 rotating balls, 4 different projectiles and of course the Dark Bishop and its projectile. Some of the sprites being used are not that obvious so without looking at the source to find out what you need this will be a major pain.
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Zell
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Post by Zell »

can you add new monsters like this too? you know, make all the sprites, sounds and such and stick them into an PWAD?
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Post by Enjay »

Zell wrote:can you add new monsters like this too? you know, make all the sprites, sounds and such and stick them into an PWAD?
No, at least not yet.
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Post by Thrasher »

I think Heresiarch was suppost to be the 1st Korax because he is just like D'Sparil from HeXen, I dunno why they changed it so that Korax was a dragon insted.
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Mundungu
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Post by Mundungu »

Yes, the heresiarch requires his own sprites, blue/green/purple mana-looking cubes, his own fireball attack, bouncing flaming heads, all the ground explosions, as well as the sprites of the dark bishop and his fireball. I think there's also a projectile sprite for the attack that summons bishops.

The Heresiarch is an awesome enemy, and I want to see some quality levels that use the guy. Toss him into a somewhat small area and he is about as dangerous as the cyberdemon. I pit the two monsters against each other a few times, and the heresiarch wins more than half the time.

The maulotaur, obviously, makes a really cool higher-level normal enemy (although I wish I could lower its hitpoints).

And I really wish I could dehacked those two enemies... the posibilities are many...
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Post by Cyb »

Mundungu wrote:The maulotaur, obviously, makes a really cool higher-level normal enemy (although I wish I could lower its hitpoints).
ahh but you can.

setactorproperty(tag, aprop_health, health);

tada!
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Post by Mighty Duck X-treme »

Mundungu's avatar
Image

Sir... you're scaring me with that. :P
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Graf Zahl
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Post by Graf Zahl »

Mundungu wrote:The Heresiarch is an awesome enemy, and I want to see some quality levels that use the guy. Toss him into a somewhat small area and he is about as dangerous as the cyberdemon. I pit the two monsters against each other a few times, and the heresiarch wins more than half the time.

The maulotaur, obviously, makes a really cool higher-level normal enemy (although I wish I could lower its hitpoints).

The Heresiarch is only dangerous when you don't know how his invulnerability shield works. You cannot beat him with stupid attacking (like the Cyberdemon does). Trying that you will always lose. The same if you haven't anything to hide behind. Once you know how he functions I don't think he is such a formidable enemy. Yes, it takes a long time to beat him but his attacks aren't really that dangerous.

I still remember when I faced him the first time (back in 1995 when I played Hexen for the first time). With the blurry graphics and no knowledge of the fact that he was invulnerable half of the time I ran out of ammo (pardon, Mana :wink: ) long before he was dead and in the end I barely beat him after probably hundreds of reloads.
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Post by Enjay »

I still haven't worked out the Heressiarch's invulnerability or his attacks for that matter. I find him an annoying enemy that simply takes too long to kill, and therefore becomes boring to fight. He isn't too much of a challenge to stay alive against, it just takes too long to kill him (especially when you don't really know how he works).

The Maulotaur may have quite high hitpoints against the Heretic weapons, but start chewing away at him with a super shotgun in Doom and you'll soon make mincemeat of him.
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