Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else ? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read
the full rules for more details.
Shadelight
Posts: 5113 Joined: Fri May 20, 2005 11:16 am
Location: Labrynna
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by Shadelight » Sun May 29, 2005 8:12 am
can you play deathmatch on zdoom without using doom connector or anyother online utility by just connecting the ip address?
Grubber
Posts: 1031 Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:
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by Grubber » Sun May 29, 2005 11:09 am
Are you sure you are in right topic?
Nmn
Posts: 4629 Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:
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by Nmn » Sun May 29, 2005 12:19 pm
Never before have there been a better moment to
HEH
Skunk
Posts: 1189 Joined: Tue Jan 18, 2005 1:04 am
Contact:
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by Skunk » Sun May 29, 2005 12:46 pm
Heh
Tormentor667
Posts: 13533 Joined: Wed Jul 16, 2003 3:52 am
Contact:
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by Tormentor667 » Sun May 29, 2005 1:00 pm
A cool feature for this tool would be the auto-creation of terrains of a already created map
Let's say, every sector tagged x gets a randomly created terrain adjusted by parameters
Skunk
Posts: 1189 Joined: Tue Jan 18, 2005 1:04 am
Contact:
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by Skunk » Sun May 29, 2005 1:03 pm
Can anyone help me calculate heightmap pixel to level pixel? This level is... way too big, and I used a 100x100 picture. O_o
jallamann
Posts: 2271 Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:
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by jallamann » Sun May 29, 2005 1:59 pm
scale the pic down... to like 16x16 or something... which will create a fairly big map...
Lexus Alyus
Posts: 4220 Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:
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by Lexus Alyus » Tue May 31, 2005 4:34 am
Is it possible to use Zdoom to clean the bathroom floor?
Skeletor
Posts: 118 Joined: Wed May 04, 2005 8:35 am
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by Skeletor » Fri Jun 03, 2005 9:02 am
Thanks a lot Lexus - I laughed out loud and now people are looking at me...
(by the way, my bathroom floor is really dirty, maybe your comment should be in the feature suggestion?)
Doomguy0505
Posts: 625 Joined: Tue Mar 29, 2005 4:53 am
Contact:
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by Doomguy0505 » Mon Jun 13, 2005 12:02 am
I had to process it with doombuilder before i could run test.wad successfully
it is full of missing textures and looks like a mess
Grubber
Posts: 1031 Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:
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by Grubber » Mon Jun 13, 2005 6:11 am
Yes, it's normal.
Hirogen2
Posts: 2033 Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:
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by Hirogen2 » Mon Jun 13, 2005 7:42 am
src plz
Grubber
Posts: 1031 Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:
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by Grubber » Mon Jun 13, 2005 7:55 am
After I'll make the optimalization
.
Ralphis
Posts: 16 Joined: Mon Jul 21, 2003 7:17 pm
Contact:
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by Ralphis » Wed Jun 15, 2005 11:52 pm
Pardon my ignorance, but I suppose there's no way to rig this up for zdaemon use?
Grubber
Posts: 1031 Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:
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by Grubber » Thu Jun 16, 2005 6:08 am
if there's slope things implemented in ZDaemon, then yes. Otherwise no.