A_GotoIfMissileIsNot(missileid, state)
Moderator: GZDoom Developers
- Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
- Contact:
A_GotoIfMissileIsNot(missileid, state)
I mean like that doom 3 cyberdemon how only a certain thing can hurt it. And the other way around A_GotoIfMissileIs(missileid, state)
A_GotoIfMissileIsNot("SoulcubeMissile", See) or A_GotoIfMissileIs("BFGShot", See)
get the picture?
A_GotoIfMissileIsNot("SoulcubeMissile", See) or A_GotoIfMissileIs("BFGShot", See)
get the picture?
All good things come with time however. I know Zdoom is a 1 man (well, somewhat 2. Graf does a lot to) so it takes awhile to get anything done, and things requiring a lot of work rarely are done. So I just good job with what's implemented so far and it'd be great to get any of these good sounding features put in, if it's not too much work.