Doom power-ups -> inventory flag

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NiGHTMARE
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Doom power-ups -> inventory flag

Post by NiGHTMARE »

How about a flag which would add Doom power-ups to the inventory, instead of them being automatically used (obviously the armor helmet and health potion would still be automatic)? Of course, said flag would default to off, since I suspect more than a few people would not like such a change :).
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HobbsTiger1
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Post by HobbsTiger1 »

Um, correct me if I'm wrong , but wouldn't a bigger inventory system have to be built for Doom?
NiGHTMARE
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Post by NiGHTMARE »

Doom has less power-ups than Hexen has inventory items, so my guess would be no :).
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HobbsTiger1
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Post by HobbsTiger1 »

Erm thats not what I mean. Does doom have the invetory system in place like hexens.
NiGHTMARE
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Post by NiGHTMARE »

Yes, Randy made one quite a while back. It is already possible to make Doom wads with inventory items, I'm merely proposing a flag so those of us who're so inclined can use an inventory in whatever levels we like :).
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Graf Zahl
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Post by Graf Zahl »

No need. You can easily create Powerups that go into the inventory but have the same function like Doom's. All you have to change is the +INVBAR flag and the Inventory.MaxAmount property. It's all in the inofficial build.
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Daniel
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Post by Daniel »

You can copy the Doom inventories, add +INVBAR flag and put the same thing ID of the original ones.
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Graf Zahl
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Post by Graf Zahl »

Exactly!
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TheDarkArchon
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Post by TheDarkArchon »

And add "- AUTOACTIVATE"
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Gendo
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Post by Gendo »

:) how about dropping guns/ammo/inventory items for other players in coop games?
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Graf Zahl
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Post by Graf Zahl »

Item dropping is fully implemented. Use the console command 'drop'.
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Gendo
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Post by Gendo »

i see. so it's just the matter of ammo, guns and aforementioned inventory power-ups...
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spyro_boy
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Awesome Idea!

Post by spyro_boy »

Gendo wrote::) how about dropping guns/ammo/inventory items for other players in coop games?
d00d that'd be so awesome!
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