is this possible?

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kgsws
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is this possible?

Post by kgsws »

like in DOOM LEGACI:
Image
Image
Image
Check http://legacy.newdoom.com/downloads.php
and demo wad (rainbowstar.wad)
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TheDarkArchon
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Post by TheDarkArchon »

Only if you use stacked sectors.

EDIT: And you can't get the first screenie to work: That requires 3D floors and that pretty much requires OpenGL.

But Legacy is the 2nd most buggiest port out there so using it is generally advised against.
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kgsws
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Post by kgsws »

download it and check demo wad in map editor :shock:
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Enjay
 
 
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Post by Enjay »

TheDarkArchon wrote:EDIT: And you can't get the first screenie to work: That requires 3D floors and that pretty much requires OpenGL.
Either can legacy if the corruption in that screenie is anything to go by. ;)
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Post by TheDarkArchon »

There are 4 well-known ports that support 3D floors. 2 are buggy as Hell (Leagcy, VaVoom) and one of the others (Risen3D) is just JDoom with BOOM and 3D floors.
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kgsws
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Post by kgsws »

the last image is this (it is like transfer_heights):
Image[/list]
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Enjay
 
 
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Post by Enjay »

TheDarkArchon wrote:There are 4 well-known ports that support 3D floors. ...Leagcy, VaVoom ...Risen3D)
The fourth being EDGE presumably?
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TheDarkArchon
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Post by TheDarkArchon »

Yep. And even there the only case I've seen them effectively used is QDoom.
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Post by Arcane »

Jeez. I'd rather play doom.exe on minimum specs for a year than Legacy for 5 minutes.
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Gendo
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Post by Gendo »

come to think of it, is it possible to make slopes AND 3d floors? or 3d slopes?
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Post by wildweasel »

Vavoom has them, I believe, but good luck getting that to run.
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Gendo
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Post by Gendo »

Image

looks like it can be done indeed...
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Post by Nmn »

Weasel meant getting Vavoom to run in the first place, since it has so many bugs preventing it from running comrtably. Tough I've never encountered them. Vav was always a stable port for me :?

Anyway, 3d slopes and 3d floors in Zdoom would satisfy all my Zdooming needs when it comes to acrhictecture. Sadly, I doubt it will be done soon (if at all that is). Vavoom uses Quake's renderer for Doom. Getting slopes and 3d floors to Zdoom is not that hard but making the engine render them correctly is AFAIK the biggest current problem.
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Post by Graf Zahl »

Nmn wrote: but making the engine render them correctly is AFAIK the biggest current problem.
That it is. Unless, of course you use a polygon based renderer with z-buffer. But then you will get other problems with all the hideous rendering tricks that are done in Doom.
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