Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Skeletor wrote:Is it just me or is that a giant cock shape in the 2nd screenshot?
Enter the dirty mind of Skeletor
I'd like to join in but am still working on my own project, maybe another time. Oh yeah, that and I need to be an acclaimed mapper before I start diving into big team projects
I'm new to the whole doom community,and im getting pretty good with the editor... but i swear i had the worst time with doors,lol
If ya need any help with a map e-mail me... I will try my best!
I think extra textures can bring some new scenario that Doom doesn't have by its default. You can see something like that when you play great wads like Darken 2 and Eternal Doom; an interesting new atmosphere.
Also, I'm sending to you the resource wad now. Thanks for all the people that joined the mapping team. When I finish the ZDoom resource wad, I'll start making maps too. I think my problem is the extra time; I don't have too much, but I'm looking forward to this mod.
Note: I had some problems trying to send the wad to Gmail accounts; I'll try again, if I couldn't do it, I'll send an e-mail for the mappers that have a Gmail account.
Skeletor wrote:Those screenshots looked really cool though! I would offer to help with it but I don't think I'm quite there with the mapping side of things yet...
o ya, my city map has a subway station and crap, it looks pretty cool. Is it alright if i add some new ambience sounds, and maybe a decorate item or two.