NEODOOM mod - mappers wanted!!

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Daniel
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NEODOOM mod - mappers wanted!!

Post by Daniel »

I'm still working on NeoDoom, and would be grateful if the people here in ZDoom Forums could help me. I coudn't upload the NeoDoom Resource wad, so for the interested people, I'll let here what you must do to join the editing group:

Send me a P.M. with the e-mail (Note: the file is 14 MB zipped, so it requires an account with supports such large e-mails)

We don't have a defined time to finish it, so feel free to download the resource wad and make maps when you want.


Now, I just want to show some cool features of this mod.

It has a lot of texture sets, and the first two or three letters mean the "theme" of each set. The main sets are:

AN###### Ancient-style textures
CAS##### Castle theme like "New World"
FIG## Text or logo textures
FOR##### Forest and nature theme
GT###### Gothic textures
HEL##### Hellish theme
ICE##### Ice theme
IN###### Industrial theme
LEGO#### Lego theme
SKY### Different sky textures for use in ZDoom
SP###### Space ship theme
UR###### Urban theme

And also some "generic" textures for common use in all sets. Of course, you can use multiple sets in a map.

NeoDoom uses some DeHackEd changes, so it will take some different gameplay from the usual Doom. I'm still working on ZDoom new things, such as new weapons and new monsters, but it's still a beta. For the people that want to make maps and add new monsters (from the Monster Resource Wad, for example), feel free to add the monsters, but tell me first, to organize them into a wad to let all the mappers updated.

I didn't think about a NeoDoom history, I'll open a new forum to discuss a great history for this mod, exploring the "worlds" created by these texture sets.

Here is one screenshot of what is possible with this mod. I chase carefully each texture, and modified its palette until it became good-looking to Doom. Take a look:
Last edited by Daniel on Fri Jun 03, 2005 8:35 am, edited 2 times in total.
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Daniel
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Post by Daniel »

Anyone interested? Just drop a message here
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HobbsTiger1
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Post by HobbsTiger1 »

*crickets chirping*
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Daniel
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Post by Daniel »

... *silence* ...
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Skunk
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Post by Skunk »

I'll take a look. I'm not you or Torm, but I think I got what it takes.
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Daniel
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Post by Daniel »

We aren't Torm, but I think we can do something :P


I couldn't upload the file to the internet, so who gets insterested please send me a P.M. with the e-mail (Note: the file is 14 MB zipped, so it requires an account with supports such large e-mails)

Thanks Doomers :BFG::shock:
Last edited by Daniel on Wed Jun 01, 2005 12:37 pm, edited 1 time in total.
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Cutmanmike
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Post by Cutmanmike »

Those screenshots look pretty damn good. I can't believe everyone is being as ignorant is this :evil:
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Daniel
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Post by Daniel »

cutmanmike wrote:Those screenshots look pretty damn good.
I think the best feature in NeoDoom is the easy way to make levels; you don't need to build complex areas; just use a good-looking combination of textures. The last pic (NeoDoom01.jpg) shows a simple map, but with tons of different textures that makes it interesting.
cutmanmike wrote:I can't believe everyone is being as ignorant is this :evil:
Er... I hope some people would be interested until next week... I posted this thread today.
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BouncyTEM
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Post by BouncyTEM »

ooo...this looks good...sadly i have no idea of how i would be of any assistance. i apologize. :(.
i got far too many projects right now. so many i lost count! @_@
Lord Mattus
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Post by Lord Mattus »

Looks good to me.

:BFG:
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chaoscentral
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Post by chaoscentral »

Id help... but i dont think my skills are up to the chalenge :( I'll upload some pics of my work later on tonight. Just check later and let me know what you think. Im also pretty good with the new decorate system too. (I fixed ur smg lol)

***edit***

Here are some pics of a quick dm lvl i made

Image
Last edited by chaoscentral on Fri Jun 03, 2005 5:05 pm, edited 3 times in total.
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Skunk
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Post by Skunk »

Don't worry dude. I'll do up something.
Besides, I really like the city textures. I always wanted to do a badass city level.

By the way, just for my curiousty... is this DM or SP?
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BetaSword
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Post by BetaSword »

NeoDoom? Heh, that's funny. I have that one. Fun level, too. Of course, I'm assuming that was an earlier version, too... Maybe I could help on this one... I'm not sure yet... Can I get back to you about it in a couple days?
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Daniel
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Post by Daniel »

Hi people!
chaoscentral wrote:Id help... but i dont think my skills are up to the chalenge
Don't be afraid! You don't need to make complex levels, just use your good taste for texture combinations. There is a ZDoom Decorate resource wad for NeoDoom too, if you want to make some monsters for it...
Skunk wrote:By the way, just for my curiousty... is this DM or SP?
I keep it going for both...
BetaSword wrote:Can I get back to you about it in a couple days?
Sure! When you get ready, just PM me.
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Skeletor
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Post by Skeletor »

Is it just me or is that a giant cock shape in the 2nd screenshot? Those screenshots looked really cool though! I would offer to help with it but I don't think I'm quite there with the mapping side of things yet... :(
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