NEODOOM mod - mappers wanted!!
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
NEODOOM mod - mappers wanted!!
I'm still working on NeoDoom, and would be grateful if the people here in ZDoom Forums could help me. I coudn't upload the NeoDoom Resource wad, so for the interested people, I'll let here what you must do to join the editing group:
Send me a P.M. with the e-mail (Note: the file is 14 MB zipped, so it requires an account with supports such large e-mails)
We don't have a defined time to finish it, so feel free to download the resource wad and make maps when you want.
Now, I just want to show some cool features of this mod.
It has a lot of texture sets, and the first two or three letters mean the "theme" of each set. The main sets are:
AN###### Ancient-style textures
CAS##### Castle theme like "New World"
FIG## Text or logo textures
FOR##### Forest and nature theme
GT###### Gothic textures
HEL##### Hellish theme
ICE##### Ice theme
IN###### Industrial theme
LEGO#### Lego theme
SKY### Different sky textures for use in ZDoom
SP###### Space ship theme
UR###### Urban theme
And also some "generic" textures for common use in all sets. Of course, you can use multiple sets in a map.
NeoDoom uses some DeHackEd changes, so it will take some different gameplay from the usual Doom. I'm still working on ZDoom new things, such as new weapons and new monsters, but it's still a beta. For the people that want to make maps and add new monsters (from the Monster Resource Wad, for example), feel free to add the monsters, but tell me first, to organize them into a wad to let all the mappers updated.
I didn't think about a NeoDoom history, I'll open a new forum to discuss a great history for this mod, exploring the "worlds" created by these texture sets.
Here is one screenshot of what is possible with this mod. I chase carefully each texture, and modified its palette until it became good-looking to Doom. Take a look:
Send me a P.M. with the e-mail (Note: the file is 14 MB zipped, so it requires an account with supports such large e-mails)
We don't have a defined time to finish it, so feel free to download the resource wad and make maps when you want.
Now, I just want to show some cool features of this mod.
It has a lot of texture sets, and the first two or three letters mean the "theme" of each set. The main sets are:
AN###### Ancient-style textures
CAS##### Castle theme like "New World"
FIG## Text or logo textures
FOR##### Forest and nature theme
GT###### Gothic textures
HEL##### Hellish theme
ICE##### Ice theme
IN###### Industrial theme
LEGO#### Lego theme
SKY### Different sky textures for use in ZDoom
SP###### Space ship theme
UR###### Urban theme
And also some "generic" textures for common use in all sets. Of course, you can use multiple sets in a map.
NeoDoom uses some DeHackEd changes, so it will take some different gameplay from the usual Doom. I'm still working on ZDoom new things, such as new weapons and new monsters, but it's still a beta. For the people that want to make maps and add new monsters (from the Monster Resource Wad, for example), feel free to add the monsters, but tell me first, to organize them into a wad to let all the mappers updated.
I didn't think about a NeoDoom history, I'll open a new forum to discuss a great history for this mod, exploring the "worlds" created by these texture sets.
Here is one screenshot of what is possible with this mod. I chase carefully each texture, and modified its palette until it became good-looking to Doom. Take a look:
Last edited by Daniel on Fri Jun 03, 2005 8:35 am, edited 2 times in total.
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
We aren't Torm, but I think we can do something 
I couldn't upload the file to the internet, so who gets insterested please send me a P.M. with the e-mail (Note: the file is 14 MB zipped, so it requires an account with supports such large e-mails)
Thanks Doomers
:shock:

I couldn't upload the file to the internet, so who gets insterested please send me a P.M. with the e-mail (Note: the file is 14 MB zipped, so it requires an account with supports such large e-mails)
Thanks Doomers

Last edited by Daniel on Wed Jun 01, 2005 12:37 pm, edited 1 time in total.
- Cutmanmike
- Posts: 11352
- Joined: Mon Oct 06, 2003 3:41 pm
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- Location: United Kingdom
- Contact:
I think the best feature in NeoDoom is the easy way to make levels; you don't need to build complex areas; just use a good-looking combination of textures. The last pic (NeoDoom01.jpg) shows a simple map, but with tons of different textures that makes it interesting.cutmanmike wrote:Those screenshots look pretty damn good.
Er... I hope some people would be interested until next week... I posted this thread today.cutmanmike wrote:I can't believe everyone is being as ignorant is this
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- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
- Contact:
Id help... but i dont think my skills are up to the chalenge
I'll upload some pics of my work later on tonight. Just check later and let me know what you think. Im also pretty good with the new decorate system too. (I fixed ur smg lol)
***edit***
Here are some pics of a quick dm lvl i made


***edit***
Here are some pics of a quick dm lvl i made

Last edited by chaoscentral on Fri Jun 03, 2005 5:05 pm, edited 3 times in total.
Hi people!
Don't be afraid! You don't need to make complex levels, just use your good taste for texture combinations. There is a ZDoom Decorate resource wad for NeoDoom too, if you want to make some monsters for it...chaoscentral wrote:Id help... but i dont think my skills are up to the chalenge
I keep it going for both...Skunk wrote:By the way, just for my curiousty... is this DM or SP?
Sure! When you get ready, just PM me.BetaSword wrote:Can I get back to you about it in a couple days?