Player property jump height

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The Ultimate DooMer
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Player property jump height

Post by The Ultimate DooMer »

Something like SetPlayerProperty (0, 1, PROP_Jump, height) would be pretty useful, and hopefully shouldn't be too hard to create (given that the jump height will be a fixed property like the speed, which has already been turned into a property)
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Cutmanmike
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Post by Cutmanmike »

:wink:
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Graf Zahl
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Post by Graf Zahl »

The only problem right now is that the jump speed is not a property at all. It's a virtual function which is different for each player. But that can be easily removed and replaced by a real property (as it should.) ;)
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The Ultimate DooMer
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Post by The Ultimate DooMer »

I meant the player speed not the jump speed :p
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Graf Zahl
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Post by Graf Zahl »

I know but with 'property' I mean how it is stored internally.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Now we've got unofficial builds being made, can this feature be implemented? :)
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Graf Zahl
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Post by Graf Zahl »

Sure. It's a minor thing.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

:D
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Daniel
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Post by Daniel »

So you can use a jumping height for each level?

I also suggest to people in Doom Legacy to turn the jumping height to a Cvar (Legacy variable), is this the case here?
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Grubber
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