jumping in Doom and other games..
jumping in Doom and other games..
Ehm. I feel a bit stupid asking this one, but Im not at home to check this atm. Which games had jump originally? Didnt jumping start with Quake? Could you please change description (for those which didnt have) to forced jump or something like that? I would like to play everything with original puzzles, you know... (I only use a fraction of ZDoom features I only wanted Windows engine with hi-res that contrary to Doom95- could handle Heretic, and Hexen nothing more! Strife became great added bonus in the meantime! I planned to come back to this game thank you!!!) 
- Cutmanmike
- Posts: 11355
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
There was also another modification to height related stuff in Strife. IIRC, the maximum step-up height was slightly lower, In Doom, the max step-up is 24 units (IIRC). I *think* Strife maybe had it set a little lower but it was more than compensated by the jump key. Anyone confirm that for me? (Can't check ATM.)
- Tormentor667
- Posts: 13557
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Enjay wrote:There was also another modification to height related stuff in Strife. IIRC, the maximum step-up height was slightly lower, In Doom, the max step-up is 24 units (IIRC). I *think* Strife maybe had it set a little lower but it was more than compensated by the jump key. Anyone confirm that for me? (Can't check ATM.)
Strife uses 16. But only for humanoids. The robots use 32 but ZDoom doesn't do that right. Another difference is that ZDoom assumes a dropoff height of 16. But it is 32 in Strife itself. It's not that important anyway but wouldn't it be cool to have these configurable per monster?
-
Ninja_of_DooM
- Posts: 667
- Joined: Tue Aug 05, 2003 2:42 am
- Location: Lossiemouth, Scotland
- Contact:
- Cutmanmike
- Posts: 11355
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
