[Util] ZDoom Terrain Generator
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Grubber, you rock ...
If anyone had asked me if a terrain generator was possible for the Doom engine I'd have busted a gut laughing. I've been playing with your brainchild using heightmaps generated with
http://www.world-machine.com/
and still find it hard to believe. Am downloading your latest version now and have a question:
Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.
If anyone had asked me if a terrain generator was possible for the Doom engine I'd have busted a gut laughing. I've been playing with your brainchild using heightmaps generated with
http://www.world-machine.com/
and still find it hard to believe. Am downloading your latest version now and have a question:
Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.
- The Ultimate DooMer
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Provided they can actually get it off there. (when it's not saying you're already downloading something when you're not)Kappes Buur wrote:I have uploaded a step by step tutorial to rapidshare.
http://rapidshare.de/files/1839315/heightmap.zip.html
It just might be possible, that someone finds it useful.
Check the latest release outthat_guy wrote:Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.
ok Grubber I've been trying to DL your latest release ... I get "file size 429kb" at the start but the DL finishes at between 30 and 32kb with only ZTerrain.exe and ZTerrain.htm in the DL (although the ZTerrain.exe and ZTerrain.htm are not corrupted). Would like to see the demo.wads if you can help ...
'tis alright Grubber ... got it ... had to finally use LeechGet and pause it whenever it slowed down and then resume
As for the demo Grubber ,well !
heh,
Don't stop now ...
Ye thx JonD but already had it; was asking about more texturing flexibility for say, lowlands versus mountainous terrain ...JonD wrote:Check the latest release outthat_guy wrote:Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights besides the one you've just implemented for below 0 floor height which is most useful for adding deep water.
As for the demo Grubber ,well !
heh,
Don't stop now ...
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sounds like you're having the same problem I was ... ; try a download manager such as http://www.leechget.net/en/ and pause when the download slows to a stop then resume it 'till it finishes (about 486kb)Richard213 wrote:when i download it doesnt come with a wad file ???
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- TheDarkArchon
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:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
PRAISE DA PROGRAMMER!!!!!!!1111ONEENOONE
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
PRAISE DA PROGRAMMER!!!!!!!1111ONEENOONE
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
Last edited by TheDarkArchon on Fri May 27, 2005 8:15 am, edited 1 time in total.
Sorry, should have read your post more carefully.that_guy wrote:Ye thx JonD but already had it; was asking about more texturing flexibility for say, lowlands versus mountainous terrain ...
Grubber - it'd be neat if you could release the source to this too, preferably under a nice licence like GPL or BSD I know I'd like to play around with it, I imagine others would too...
- Lexus Alyus
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