Real room above room

Moderator: GZDoom Developers

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Cutmanmike
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Post by Cutmanmike »

Grubber saying "added" right about now would put the smile back on the sun
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Here's nothing to add. :P
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Cutmanmike
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Post by Cutmanmike »

Real room above room
I meant that <3
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Graf Zahl
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Post by Graf Zahl »

As I said: There's nothing to add!
Ian Maxwell
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Post by Ian Maxwell »

Okay, but there's already a port (rorDoom) that, while it never did make it out of alpha, did in fact have true ROR support (as true as Duke Nukem, anyway). Why not track down the author and beg for permission to yoink the code?
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Graf Zahl
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Post by Graf Zahl »

Hopeless. ZDoom's renderer is far too different. Otherwise someone here would already have tried something lile that.
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Doomguy0505
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Post by Doomguy0505 »

Biff wrote:I remembered something I did years back, putting an imp on a fake floor, and he could see me and shoot at me through the floor. His fireballs just explode on the bridge objects though, don't come through to hit me. Based on this experiment, the sight checking code must not work well for this issue.

Check this out, his feet show through the floor. I guess the bridge objects could be raised a bit to fix that? The player would notice the step up then, probably.
I got a fix
The imp is dormant till you get upstairs
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