Dragon Sector (Remake) Mapset

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Daryn
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Operating System Version (Optional): Windows 11 Professional X64
Graphics Processor: nVidia with Vulkan support

Re: Dragon Sector (Remake) Mapset

Post by Daryn »

HazelHyena wrote: Tue Dec 16, 2025 3:29 pm Hi, I've just tried to get this working for the first time.
The game asks me to use GZDoom 4.11.3 for technical reasons, but trying to use that version crashes on launch with a script error. The KAI file wants a newer version of GZDoom.
I'm going to guess you downloaded Project Brutality's master branch, which is still has the old version check in it. UZDoom will work fine, as we're using it in development of the new update we're working on.

Use this version of Project Brutality - https://github.com/pa1nki113r/Project_B ... PB_Staging

And, once you've got it running go into its options, and under Spawn Settings > Monster Spawn settings, you may want to turn off the T1 Buff Cacodemon, Arachnotron, and Mancubus, as they're a bit OP at the moment. The other monnsters you can tailor to taste.

Hope that helps!
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HazelHyena
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Re: Dragon Sector (Remake) Mapset

Post by HazelHyena »

Thank you SO much! Ugh, PB gave me such a headache setting it up, haha. Will do! ^^
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

HazelHyena wrote: Thu Dec 18, 2025 9:36 pm Thank you SO much! Ugh, PB gave me such a headache setting it up, haha. Will do! ^^
Happy to help. We're working on a pretty substantial update here. So stay tuned for that! :)
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Here we are, the latest, and could be last update to this set. Enjoy!

https://www.moddb.com/mods/dragon-secto ... 3-released
TienSwitch
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Re: Dragon Sector (Remake) Mapset

Post by TienSwitch »

Hello!

First off, thank you for the incredible map set. I only played some of the first one a couple times, but wow, this might be one of the best looking maps I’ve ever seen. I really like how it’s not just a UAC base, but the TTT company.

I have a couple questions about this map set.



1) What settings are recommended in order to use the flashlight? Basically, if I am not in the initial starting area outside, then turning on the flashlight lowers the frame rate to the point of the game being unplayable. I was looking through the performance settings, but I have no idea what to change to fix this.

2) If there’s no fix for this, can this map set be played without the flashlight? There’s no pitch black areas, are there? I can just pretend my character’s flashlight got broken, but I just don’t wanna be on the last map and find out that it’s necessary to complete the game.


3) Is there a way to play this without Project Brutality? I’m honestly not a big fan of PB and prefer Brutal Doom/Ballistics or Brutal Doom Platinum and Black Editions, but UZDOOM crashes if I try to play with anything other than PB.


4) Assuming other mods can be used, in your opinion, how viable is LitDoom with this mod? The survival scenario just makes the two fit together perfectly in my eyes, but LitDoom just isn’t viable with a lot of maps due to difficulty.
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