UZDoom 5.0.0 Pre-release

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Ultimate Freedoomer
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Re: UZDoom 5.0.0 Pre-release

Post by Ultimate Freedoomer »

Moving on from rendering, are there plans to add an option to show things like the mugshot & an oxygen meter on the althud?
Kzer-Za
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Graphics Processor: nVidia (Modern GZDoom)

Re: UZDoom 5.0.0 Pre-release

Post by Kzer-Za »

Boondorl wrote: Sat Aug 08, 2026 8:57 pm The sprite rendering code is just not good.
Excuse me for getting back to rendering, but do you mean by that sprites specifically as opposed to models? Or do you mean any object (which is usually represented by a sprite) as opposed to textures (walls/floors/ceilings)? If the first (I think it's unlikely, but I had to ask), does it mean that a scene with a lot of actors represented by lowpoly models would be rendered faster than the same scene with the same actors represented by sprites?
Boondorl
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Re: UZDoom 5.0.0 Pre-release

Post by Boondorl »

Kzer-Za wrote: Sun Aug 09, 2026 4:34 am Excuse me for getting back to rendering, but do you mean by that sprites specifically as opposed to models? Or do you mean any object (which is usually represented by a sprite) as opposed to textures (walls/floors/ceilings)? If the first (I think it's unlikely, but I had to ask), does it mean that a scene with a lot of actors represented by lowpoly models would be rendered faster than the same scene with the same actors represented by sprites?
In this case the latter as all Actors take the same "sprite" path. The problem is not the GPU as the GPU can render them quite quickly, it's the way the CPU processes them and builds the command to be sent out. It's extremely inefficient and is clogging up the entire pipeline (normally you want to use the CPU as little as possible for these tasks to avoid this exact bottleneck).
Kerslpunk
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Re: UZDoom 5.0.0 Pre-release

Post by Kerslpunk »

just as a note, using 5.0.0.rc-2, me and some friends couldn't seem to connect a linux machine to a game hosted on windows. however it works fine on 5.0.0.rc-1.
Boondorl
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Re: UZDoom 5.0.0 Pre-release

Post by Boondorl »

Someone reported a similar issue. A dev confirmed the timers were changed in RC2 to fix a crash so it seems to be related to that
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Gordon Threemen
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Re: UZDoom 5.0.0 Pre-release

Post by Gordon Threemen »

It's a pretty minor issue, but I've noticed save game image previews are much darker with this version than they were with 4.14.3.
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