wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

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kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]

Post by kinker31 »

OptimusCj113 wrote: Fri Sep 19, 2025 8:00 pmYo, everytime I try to play with this I get the error:Script error, 'wepon_1.4.pk3:menudef" line 17: Integer expected, got true, this only shows up after I switched to the latest version(1.4)
Are you sure you're on the latest version of GZDoom? Keep in mind, some of this mod could also be using GZDoom-prerelease features as well.
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Enjay
 
 
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]

Post by Enjay »

That error happens with the current official release (4.14.2). It does not happen with the latest git build (gzdoom-x64-g4.15pre-566-g65cfb976f.7z).
So, the mod is not compatible with the current official release of GZDoom.
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kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]

Post by kinker31 »

Enjay wrote: Sat Sep 20, 2025 9:32 am That error happens with the current official release (4.14.2). It does not happen with the latest git build (gzdoom-x64-g4.15pre-566-g65cfb976f.7z).
So, the mod is not compatible with the current official release of GZDoom.
Ah, that'd explain it. Although you could probably remove the last parameter of the offending line manually and it'd still probably work fine, I went ahead and made a modified version of the MENUDEF file that went ahead and did that. Feel free to use it until the main release catches up.

EDIT: Also on the website too now.
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.4, 09/19/25]

Post by OptimusCj113 »

Thank you so much, keep up the great work
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

Post by kinker31 »

Hey look, I finally remembered the password to this account! Took me friggin' long enough, huh.
Anyways, new update: Version 1.5!

Mostly revamped, fancier player hitscan/projectile code, balancing patches, and a bunch 'o new (if very rare) weaponry!
More info, as per usual, is over at my main website.
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

Post by Shadez12 »

I'm getting that ("wepon_1.4.pk3:menudef" line 17:) error on UZDoom even with that latest version of the mod. Tried even that old menupatch file and it still doesn't work.
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kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

Post by kinker31 »

Shadez12 wrote: Tue Jun 30, 2026 10:24 pm I'm getting that ("wepon_1.4.pk3:menudef" line 17:) error on UZDoom even with that latest version of the mod. Tried even that old menupatch file and it still doesn't work.
Got the Windows version of Release UZDoom to investigate, and was finally able to fix the issue; Turns out 'true' only maps to 1 on versions after 4.13.4.
Just released a hotpatch that should fix this issue, alongside another one that made superweapons unable to spawn, should hopefully work? Fingers crossed.
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

Post by leikaisho »

Can something perhaps be done about some base wepons not being properly selectable if adonn wepon spawns are enabled?
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

Post by kinker31 »

leikaisho wrote: Thu Jul 09, 2026 6:06 pm Can something perhaps be done about some base wepons not being properly selectable if adonn wepon spawns are enabled?
Would that apply to all the superwepons, or just some of them?
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]

Post by leikaisho »

kinker31 wrote:
> [quote=leikaisho post_id=1267236 time=1783641960 user_id=41259]
> Can something perhaps be done about some base wepons not being properly
> selectable if adonn wepon spawns are enabled?
> [/quote]
>
> Would that apply to all the superwepons, or just some of them?

All superwepons, aside from the twin-bladed chainsaw replacers, it seems. With the give everything cheat with adonn loaded, it's also possible to break selecting the BFG.
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