Whoops, in updating the PDA code I done goofed up the positioning of the text boxes. Here's a quick hotfix, version 3.1.1a. The a stands for anger.
Also gave the 4.6mm casings a different sprite to better reflect how the actual casings look.
[url=
https://drive.google.com/file/d/1aYvu8r ... 75u8u9qgYS]DOWNLOAD HERE (Updated 9/7/26)[/url]
Scavver's Paradise V3.1.1a - A Survival Horror Mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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CaptainNurbles
- Posts: 286
- Joined: Sat Jan 27, 2018 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: The Deepest Reaches of Space
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Re: Scavver's Paradise V3.1.1a - A Survival Horror Mod
hey man,these enemies are really cool so i got a request:would you consider making a monster pack with a option to make enemies not randomized?