Okay, so I've been trying to fine-tune My 2nd DooM map's cutscenes to include NPCs who walk off camera. What I've found to work in all cases except cases where enemies are supposed to aggro towards the player is by using "Thing_Hate" with "teleport to line" linedefs, invisible walls and dummy enemies.
Got any ideas for how I can use ACS scripts to force enemies to aggro towards the player?
Advice request: How to force enemies to aggro via ACS
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- IndependentAutist2
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