I made a custom monster which acts as a friendly NPC that you can chat with. I want it to patrol a small area, and I have already successfully achieved this via a placeholder monster already as a Wolfenstein SS. However, as soon as I swap the monster to my custom NPC, the map starts with the NPC just standing in place. At first I thought the issue was I was using A_Wander instead of A_chase, as I thought maybe A_chase contained the functionality of following Patrol Points. But I messed around with a bunch of flags, and I just cannot figure out what the issue is. If anybody has any idea, I'd greatly appreciate it!
My custom NPC in DECORATE:
Code: Select all
Actor Chat 15041
{
//$Category NPC //
game Doom
health 5000
Radius 24
Height 25
Mass 200
Speed 6
PainChance 1
Monster
+FRIENDLY
+NODAMAGE
+DONTFOLLOWPLAYERS
- SHOOTABLE
States
{
Spawn:
TWIT AB 30 A_Look
Loop
See:
TWIT AB 8 A_Chase
Loop
}
}
I can also upload a sample wad if needed.