Graphic Image Removal from Wad Source

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1llgottunganz
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Joined: Sat Nov 01, 2025 2:34 pm
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Graphic Image Removal from Wad Source

Post by 1llgottunganz »

Hi all,
First off, I'm not a wad creator and frankly I love playing them far more than I have any ideas about making them. What I need to know though is how I can replace an image or even remove it so it doesn't show. The details as I have them:

The wad file in question is neodoom.wad. I use the wad file not for play but as a preloaded file, bwo settings in documents\my games\gzdoom.ini, so I can use the weapons and all the specials like the autodetectmine. The launcher I use is gzdoom ver. 4.13.2, if this is not the forum for answering questions using that engine just let me know and point me in the right direction. Anyhow there is a graphic in the neodoom.wad of a woman naked from the waist up in a sitting position. She appears from time to time in wads I play but I am playing a new wad, d2iro.wad, where she is all over it in stacks. I wouldn't usually mind it being there except on occasion there are kids around and I'd rather they not see it. How can I remove? I have Slade 3 ver. 3.2.6 and Ultimate Doom Builder ver. 3.0.0.4248 (b770ded). The image is in several maps but I will use Map 32, "A brick on the wall", as a reference to it. It is found under Obstacles and called Pillar w/Skull, type 37, x position 3776, y position 6208, class SkullColumn. The only reference to it I can find in Slade is under Maps/Things*, Item 29, x-position 3776, y-position 6208, direction 270, type 37, flags 7. That's all the info I have been able to find this far, I have sorted by graphics and looked at all of the images and she is not in any of them. Eliminating it from the map would be fine but another thought is how can I prevent its use in other maps when neodoom.wad is being used as a base file for weapons and visuals? TIA
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Enjay
 
 
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Re: Graphic Image Removal from Wad Source

Post by Enjay »

You're in the right place.

[Edit: Aha! found it in an old copy of NeoDoom called NeoDemo. And, yes, if it's the same picture, it's a greyscale picture of a woman sitting as you described. It is the COL6A0 graphic and removing it should be as simple as opening the WAD in Slade typing COL6 in the filter box, highlighting the image, deleting it and saving the WAD.

So, if that works, feel free to ignore the rest of this post which I typed before I'd found a version with the graphic you described. ]

The post I typed before finding the graphic
Spoiler:
1llgottunganz
Posts: 3
Joined: Sat Nov 01, 2025 2:34 pm
Operating System Version (Optional): Windows 11 Pro

Re: Graphic Image Removal from Wad Source

Post by 1llgottunganz »

Thanks for the reply Enjay!

Strange. I could not find COL6A0 in a search of the wad. There is a COL6A1 and several other images named something close to it as well but it is all good, I actually found it! Somehow I must have missed it in a search of all the graphics but she is listed as COL1E0, found in a widening of the image search to COL. I wouldn't have got there though without your help in the name of the image. She is gone! Thanks again for your help in this matter!
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Enjay
 
 
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Re: Graphic Image Removal from Wad Source

Post by Enjay »

You're welcome, and good sleuthing to find COL1E0.

I know that you said you aren't really a modder, but it's worth mentioning that there is no sprite in the original game with the name COL1E0. However, the game will still be looking for one to show wherever the naked woman object was used in a map.

It was safe to delete COL6A0 because it would just be replaced by the one in doom2.wad. However, the game can't replace the deleted COL1E0 with one in Doom2.wad because it doesn't have one. So, you might find that where the naked woman used to be, there is now an invisible block in the way, or you may see a default exclamation mark icon. If that is the case, you might want to insert an alternative sprite called COL1E0 back into NeoDoom.

You could extract COL6A0 from Doom2.wad, rename it COL1E0 and then stick in into NeoDoom.wad (or you could make a small add-on WAD to load after NeoDoom.wad).

If you do want to do that, but need some help, feel free to ask. I or someone else can walk you through it.

However, I've also attached a small WAD that can be loaded after NeoDoom.wad that should fix the issue if you need it but don't want to do it yourself.
COL1E0.zip
(973 Bytes) Downloaded 6 times

In addition, just by way of a brief explanation of the COL6 sprite names that you found, sprites that end in 0 are only drawn from 1 angle.
Sprites that are drawn from more angles have names that end in things like A1, A2 or A2A8.
A modder can replace a sprite that ends in 0 with a collection of graphics that end in A1, A2... so that the sprite becomes a multi-angle one.
So, that's what was done here. Depending on which version of NeoDoom you have, it could be a succubus-like creature, or Crash from Quake3 (and maybe others, I'm not sure how many versions of NeoDoom there are).
1llgottunganz
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Joined: Sat Nov 01, 2025 2:34 pm
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Re: Graphic Image Removal from Wad Source

Post by 1llgottunganz »

You're right about the object still being there, I am bumping into the place where they used to be, your patch file works perfectly! Now I can see what I am bumping into, lol! Thanks again.
I think this matter is resolved.
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Enjay
 
 
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Re: Graphic Image Removal from Wad Source

Post by Enjay »

Cool. Glad it worked.

Just for info, you can load the little patch I made on top of an unaltered NeoDoom. As long as you load it after NeoDoom, the woman will be replaced.
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