A better term would be "not as intended for the art" or "not as the artist intended", as something being "wrong for the art" is a value judgement. If someone likes what any given thing does to the art, then its right for that person, and what's right for one person can be wrong for another. Texture filtering isn't "wrong for the art" to me, but it is to you, and that's fine, we can have different opinions on what looks best.
It's also been explained that there's more the hardware renderer does that is "not as the artist intended" than just the texture filtering, including true-color rendering, smooth shading and clearer translucency effects. The hardware renderer has never been about accurately replicating the original artist intent, even if more options to get it closer have been added over time. But rather than focusing on the software renderer not being the default (which never had texture filtering and other features, and would bring it much more in line with what was intended), it's just the texture filtering that keeps coming up. Something most if not all hardware Doom renderers had on by default and was one of many selling points of such renderers, but seems to have only became such a hot issue after Graf's insistence it stays on. In comparison, it does occasionally get brought up how the light amp goggles' default setting looks nothing like vanilla, and it does occasionally get brought up how the fuzz effect isn't like vanilla, things which are significantly different from vanilla, but those combined don't come close to the topic of the default texture filtering mode.
Don't get me wrong, I'm certainly not saying you don't like it off because it fits better with the original intent, nor am I saying you can't be okay with the other features of the hardware renderer and just want the filtering off, nor am I saying you don't have a right to voice that preference. I'm just saying the amount of fervor, how much and how often people bring it up as The Worst Thing That Needs Fixing ASAP, seems as if it was sparked by a relative few regularly bringing it up derisively because it's what Graf wants. And with it regularly made a topic of discussion, more people would harp on not liking it rather than silently accept it as just one more option to change on the rare occasion after resetting all options to default, and at some point it hit critical mass where it just keeps coming up on its own.
I'm sorry if I gave the impression that someone doesn't like it just because Graf existed. I'm more trying to get across the idea that how vocal and impassioned people get about it, people who prefer it off but would just silently accept as something they need to turn off after resetting all options, have become more vocal because of a general anti-Graf sentiment in the some sections of the community combined with them not agreeing on this thing, and it just became a kind of meme. I'm not saying it definitely is because of that, just that it seems like that from my perspective having been around when GL renderers first became a thing, and seeing the general sentiment the community has toward Graf along with his response to some wanting it off by default.
