Where are VOICES.wad lumps defined as sounds?

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Ravick
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Where are VOICES.wad lumps defined as sounds?

Post by Ravick »

Hi there.

I was looking into STRIFE's audios, and I got curious about where are the "SNDINFO" that defines the Voices for GZDoom, but I couldn't not find it. Where are those sounds defined?

Thanks in advanced. :)
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Icy Dark Tails
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Re: Where are VOICES.wad lumps defined as sounds?

Post by Icy Dark Tails »

Did you search it? - https://github.com/ZDoom/gzdoom/blob/m ... ndinfo.txt

I always check sounds in prefined version on ZDoom website. That helps me if Idk something voice in Doom.
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Ravick
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Re: Where are VOICES.wad lumps defined as sounds?

Post by Ravick »

I did, I use to do the same, but it doesn't seems to have the sounds for VOICE.wad. At least, I couldn't find them. It seems to only have the main wad file's sounds defined.
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Icy Dark Tails
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Re: Where are VOICES.wad lumps defined as sounds?

Post by Icy Dark Tails »

I found Voices.wad what are you looking for. I have Strife game in .zip version and that contains it too. I show a proof.

Wait. I found guess something. I checked the thing. In Strife IWAD has scripts and it's table and that contains sound part. Example:SCRIPT02 - Sound (HA001 - I'M KINDA A TALENT BROKER FOR THE REBELS. A GUY WHO'S AS GOOD AS YOU COULD MAKE A LOT OF GOLD... IF YOU HOOKED UP WITH THE RIGHT PEOPLE.) and in Voices.wad has HA001 sound. Maybe so has written everything voice.
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fakemai
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Re: Where are VOICES.wad lumps defined as sounds?

Post by fakemai »

Registering all the Strife voices looks to be a hard-coded special case in GZDoom, check src/sound/s_advsound.cpp and find the function S_AddStrifeVoice. It's just concatenating the lump name onto "svox/" very simple. Strife's generally a bit nasty about special cases, see also the MAP14 computer and good end criteria.
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