SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

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Solaela
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Re: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)

Post by Solaela »

Nelson Main wrote: Mon Oct 06, 2025 11:00 am Solaela wrote:
> [quote="Nelson Main" post_id=1263158 time=1759698354
> user_id=41831]
> Would it be possible to make an addon that automatically selects weapon
> upgrades on level-up for a roguelike experience, or to pair with the
> "no weapon upgrades" addon?
>
>
> Just set the upgrade choices to 1 and when you level it just auto picks one
Thanks, didn't think of that
[/quote]

Yeah the 'choices' option in Bonsai are just how many are offered per level to pick one from.

Basically

1: Auto picks from the options

2+: However many. So if you put it as 3 then when you level you hit the button and it gives you three to pick from

All: Pick one from ALL the list.

Also sometimes if you somehow get multiple levels VERY quickly (More a problem when cheating/right settings/overpowerd as heck packs with a LOT of monsters you'll 'level' and see the bar flashing as if it's waiting on the menu but not get the upgrade. If that happens just hit the button that brings up them menu and you'll get the upgrade rolled.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

Updated "Addon - Progress Keeper" to Version 1.3!
*Bug Fix: Fixed a VM Abort when using with LegenDoom

Actually finally ran this with LegenDoom, and OOPS! VM Abort!
Jareth247
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by Jareth247 »

Is there something for Ultra Crispy, or mods with dual-wielding weapons in general, where the single- and duel-wielding versions of each weapon aren't regarded as separate weapons?

Like, if I get a Pistol to Level 5 and end up getting a second Pistol for dual-wielded Pistols. If the individual Pistol is Level 5, why would the Dual-Wielded Pistols start at Level 1?

I tried setting GunBonsai to weapon classes and that didn't have the effect I'm looking for.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

Jareth247 wrote: Tue Oct 21, 2025 12:26 pm Is there something for Ultra Crispy, or mods with dual-wielding weapons in general, where the single- and duel-wielding versions of each weapon aren't regarded as separate weapons?

Like, if I get a Pistol to Level 5 and end up getting a second Pistol for dual-wielded Pistols. If the individual Pistol is Level 5, why would the Dual-Wielded Pistols start at Level 1?

I tried setting GunBonsai to weapon classes and that didn't have the effect I'm looking for.
You can leverage the BONSAIRC lump to flag one weapon class as being the same as another, specifically using the "merge" keyword:

Code: Select all

# merge <classes> ;
# Consider all of the listed classes to the same weapon type. This is primarily
# useful when one weapon is used as a replacement or upgrade for another one.
You can read about the special lump here: https://github.com/ToxicFrog/doom-mods/ ... i/BONSAIRC
Jareth247
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by Jareth247 »

Neat! Now if only I knew how to do... all of that.
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AugustDrake
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by AugustDrake »

I've now made a few upgrades myself specifically for Doom RL Arsenal (check the thread on this form) and used your patches as a guide. Thank you so much, I learned a lot.

I managed to crack the ammo backpack upgrade nut by making a formula that checks any backpack tokens you have (including specialization) and just recalculate your max ammo whenever you activate/deactivate the perk or pick up any backpack. Works basically seamless. I also managed to make a weapon limit and modpack limit upgrade as well.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

AugustDrake wrote: Thu Oct 23, 2025 12:52 pm I've now made a few upgrades myself specifically for Doom RL Arsenal (check the thread on this form) and used your patches as a guide. Thank you so much, I learned a lot.

I managed to crack the ammo backpack upgrade nut by making a formula that checks any backpack tokens you have (including specialization) and just recalculate your max ammo whenever you activate/deactivate the perk or pick up any backpack. Works basically seamless. I also managed to make a weapon limit and modpack limit upgrade as well.
I had noticed. Been meaning to make a post on your thread about it too. Glad to have been of help! It's good to see other people also making content for GunBonsai.
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