Transparent Vanilla HUD (v2 Update Oct. 20 '25)

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SeventhSentinel
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Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by SeventhSentinel »

Transparent HUD! Originally for Doom, now with Chex Quest and Adventures of Square support!


NEW in v2: Transparent automap!


Be sure to set it up using the included menu.
Attachments
SevHUDv2.pk3
Now with transparent automap, Chex Quest/Square support
(27.18 KiB) Downloaded 25 times
SevHUD.pk3
Simple transparent Doom HUD with all red numbers. Thanks to Jimmy for the smallfont
(8.05 KiB) Downloaded 1054 times
Last edited by SeventhSentinel on Tue Oct 21, 2025 1:23 pm, edited 12 times in total.
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Siberian Tiger
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Re: Transparent Vanilla HUD

Post by Siberian Tiger »

Hallo,

This looks really nice! I should incorporate this mod when I play GZDoom games.

Thanks for sharing this!
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SiFi270
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Re: Transparent Vanilla HUD

Post by SiFi270 »

The frag counter and player color are misplaced in deathmatch.
Image
If you want to test how things look in DM without actually playing a multiplayer game, you can open up the console and type "map (whatever map) dm".
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SeventhSentinel
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Transparent Vanilla HUD v2

Post by SeventhSentinel »

Updated first post with fixes.
dmslr
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Re: Transparent Vanilla HUD

Post by dmslr »

For some reason HUD is stretched vertically. Tested in gzdoom 4.1.3.
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Screenshot_Doom_20190806_133818.jpg
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Xeotroid
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Re: Transparent Vanilla HUD

Post by Xeotroid »

Does changing "HUD preserves aspect ratio" in HUD options fix it for you?
dmslr
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Re: Transparent Vanilla HUD

Post by dmslr »

No, it doesn't.
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SeventhSentinel
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Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by SeventhSentinel »

Seven years later, I've returned with a big update. See first post.
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Enjay
 
 
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Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by Enjay »

SeventhSentinel wrote: Mon Oct 20, 2025 4:05 am See first post.
"See"
The joys of living in the UK with imgur's block on UK addresses.
Spoiler:
Not your fault, of course, I just thought it was ironic.

Anyway, on topic, thanks for the update. Files downloaded and given a whirl.
I wonder, is there a way to resolve this:
Image
See how when the automap is active, there is a large unshaded area towards the bottom of the screen. Is it my settings, or something to be looked at from the mod side? The red numbers version just shows a the status bar expanded to fit where the unshaded area is.
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SeventhSentinel
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Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by SeventhSentinel »

As the first post states, please set it up using the built-in menu. It requires your HUD options to be a certain way to work; the menu should help with that. It's a little janky that way; I'm open to suggestions to make it less jank.
Also ninja reupload to fix a graphical error when playing with Scythe II loaded.
(Also looking for a better way to put the images up there.)
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Enjay
 
 
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Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by Enjay »

Ah yes, thanks. It's the classic HUD scaling option that caused the gap on the automap.

Imgur images not showing are an issue between the UK Govt. and Imgur's owner, media labs. (As I understand it, the UK Govt. said "tell us what you are doing with user's data and comply with regulations or face a fine" and media labs said "nah, we're good, we'll just ban the UK.") Significant sections of teh intarwebs are not visible to UK residents as a result. Shame, because Imgur is the best and and utterly ubiquitous image sharing site.
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SeventhSentinel
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Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by SeventhSentinel »

Shame indeed. Well, looks like I only have access to [imgur] and not [ img ], so imgur links they'll stay for the time being.
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Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Post by SeventhSentinel »

Been uploading a bunch of ninja hotfixes, particularly to fix issues I found with the Square HUD. Seems my testing for that was inadequate. Looks much better now.
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