Zagemod (v1.7 RELEASED, pg 26)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Zagemod (v1.7 RELEASED, pg 26)
Just wanted to drop in and say I love this mod! It's like the perfect sweet spot for vanilla enhancement, spicing everything up as much as possible without going over the top.
- QuakeSlayer
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Re: Zagemod (v1.7 RELEASED, pg 26)
Hey, Silentzora I wanted to had a update request for you. Would you update Quakeguy with the different sprites which is taken from Quakin Doom Mod? Since I think the QuakinDoom 1.2 the last 2D version has a really good sprite model that could fit for Quakeguy.
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AlbertNeru78
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Re: Zagemod (v1.7 RELEASED, pg 26)
Hello, I'm new to this, someone could explain how to use the extra folder files and what they do specifically
Re: Zagemod (v1.7 RELEASED, pg 26)
almost all of them are patches for certain doom wads, i think its because that wads have special enemies, and zagegore/skies are visual enchantments for the sky boxes and add more gore respectivelyAlbertNeru78 wrote: ↑Wed Sep 10, 2025 5:00 am Hello, I'm new to this, someone could explain how to use the extra folder files and what they do specifically
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Doomisgreat
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Re: Zagemod (v1.7 RELEASED, pg 26)
add a weapon testing map (if there already is then tell me how to get it)
- ArchDoomer
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Re: Zagemod (v1.7 RELEASED, pg 26)
I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!
- silentzora
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Re: Zagemod (v1.7 RELEASED, pg 26)
Not yet, but I'll consider it. I'm working on the next version, it's got a few new monsters implemented. I'll definitely add it to the list for later.ArchDoomer wrote: ↑Mon Oct 20, 2025 1:06 pm I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!
- ArchDoomer
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Re: Zagemod (v1.7 RELEASED, pg 26)
silentzora wrote: ↑Mon Oct 20, 2025 2:22 pmNot yet, but I'll consider it. I'm working on the next version, it's got a few new monsters implemented. I'll definitely add it to the list for later.ArchDoomer wrote: ↑Mon Oct 20, 2025 1:06 pm I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!