I've certainly no objections to models or model rips (provided the latter is done well, quality varies), but they have both been done before (to a greater or lesser extent). Your sprites brought something a bit different to the table I thought.
The link is working now, thanks. I'll check the file later.
[edit]OK, I tried to give it a quick run.
For information: The latest version doesn't start with the current GZDoom (official or Devbuilds).
Given that you have stopped working on the project, you might not be interested but here's the console output from GZDoom for anyone who wants to know.
Code: Select all
Script warning, "ac!d_QStuff - dev use.pk3:zscript/zslightninggun.txt" line 152:
Truncation of floating point value
Script warning, "ac!d_QStuff - dev use.pk3:zscript/zslightninggun.txt" line 203:
Truncation of floating point value
Script warning, "ac!d_QStuff - dev use.pk3:zscript/items/powerups - soa.txt" line 96:
Truncation of floating point value
Script error, "ac!d_QStuff - dev use.pk3:zscript/weapons/mjolnir.txt" line 30:
Missing return statement in QuakeMjolnir.StateFunction.7
The error at the end will be the thing stopping the game from running.