Since I had discovered the Import Terrain feature in UDB, I tried to use it instead of manual sector creating, but, alas, unsuccessfully.
Here is what I did, step by step.
1. Created a new mesh (Plane) in Blender. (Using this tutorial: https://www.youtube.com/watch?v=-wqMvq5F2Uo)

2. Exported it into an .obj file. As the UDB help says: “The model should be triangulated”, I checked “Triangulated mesh”.

3. Opened UDB, created a new .wad and imported the terrain.

For some reason, If I left the scale factor untouched (1.0), the terrain was imported with just a couple of sectors. So I set it to 5.0.
4. Specified desired width and height (2000mp x 2000mp).

(I adjusted floor height and didn't with the same result).
5. And what I got:


Some strange triangular holes. And nothing in common with the original mesh.
I'm attaching the .obj file. The Noesis viewer (which I prefer for exploring 3D assets locally) displays it in wireframe mode exactly as designed.
What am I doing wrong? How do you create terrains for your projects?



