The Guncaster - 3.888b

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
fakemai
Posts: 385
Joined: Mon Feb 12, 2018 12:26 am
Location: Australia

Re: The Guncaster - 3.888b

Post by fakemai »

Gameplay options, unlock all shop items. I don't recommend this because all of those items will drop randomly throughout the game, and the shop will allow upgrading the ones that have them once you find one. The default selection does feel a bit sparse though, especially the artifacts.
Nightmarekiller
Posts: 6
Joined: Tue Apr 05, 2022 9:20 am

Re: The Guncaster - 3.888b

Post by Nightmarekiller »

The author seems to replaced and added weapons, he must be a Wolfenstein fan LOL. I am glad that this was updated for the newest gzdoom versions, is still fun as ever.
But there is one thing that I would wish it was possible to edit or add an option for it. There is an option that you can manipulate your mana regeneration, that is bloody cool and useful but if I want o leave it as it is (default), when I use all my magic, enemies always drop mana vials and replenish your mana in the blink of an eye and for me that kills the upgrade for mana regeneration (mana surge syringe). I managed to disabled the mana vials in the old version but it seems is harder to do in the new one.
Also is it just me or the game tips still plays in every map even though I disabled them ?
User avatar
Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am
Contact:

Re: The Guncaster - 3.888b

Post by Rowsol »

I managed to disabled the mana vials in the old version but it seems is harder to do in the new one
That's because monster edits are now scripted. I never liked the mana pots either. Open the mod and copy

Code: Select all

ACTOR NoManaPots1 : Dosh1 replaces MinorManaPot {}
ACTOR NoManaPots2 : Dosh1 replaces MajorManaPot {}
into the decorate file.
User avatar
fakemai
Posts: 385
Joined: Mon Feb 12, 2018 12:26 am
Location: Australia

Re: The Guncaster - 3.888b

Post by fakemai »

The gameplay tips thing was fixed but you'll have to download master for now, go up to the main Gitlab page and click the blue Code dropdown button, download as ZIP, I don't think you'll have to rename it to PK3. As for the mana drops, maybe actually the above won't be necessary in future but also it needs to be applied for the mana pods too, the ones that are used in Doom and Strife, and actually all IWADs currently.
Nightmarekiller
Posts: 6
Joined: Tue Apr 05, 2022 9:20 am

Re: The Guncaster - 3.888b

Post by Nightmarekiller »

Thank you both of you for the replies and help and Rowsol , seriously thanks man, I can't believe it became so simple
Last edited by Nightmarekiller on Thu Sep 11, 2025 9:40 am, edited 1 time in total.
Nightmarekiller
Posts: 6
Joined: Tue Apr 05, 2022 9:20 am

Re: The Guncaster - 3.888b

Post by Nightmarekiller »

Rowsol wrote:
> [quote]I managed to disabled the mana vials in the old version but it seems
> is harder to do in the new one[/quote]
>
> That's because monster edits are now scripted. I never liked the mana pots
> either. Open the mod and copy
>
> [code]ACTOR NoManaPots1 : Dosh1 replaces MinorManaPot {}
> ACTOR NoManaPots2 : Dosh1 replaces MajorManaPot {}[/code]
>
> into the decorate file.


Sorry but can you be more specific ? I used it in the decorate/DoomStuff.txt and add it at the end of the line but no dice
User avatar
aFriendlyBullet
Posts: 1
Joined: Sun Mar 17, 2024 4:08 am
Preferred Pronouns: He/Him

Re: The Guncaster - 3.888b

Post by aFriendlyBullet »

I had success by also throwing in an extra set like so:

ACTOR NoManaPots3 : Dosh1 replaces MajorManaPod
ACTOR NoManaPots4 : Dosh1 replaces MajorManaPod

since I believe the pots and pods are for Hexen/Heretic and Doom respectively
Nightmarekiller
Posts: 6
Joined: Tue Apr 05, 2022 9:20 am

Re: The Guncaster - 3.888b

Post by Nightmarekiller »

Finally I managed to make it work by adding to decorate/DoomStuff.txt these lines:
ACTOR NoManaPots1 : Dosh1 replaces MinorManaPot {}
ACTOR NoManaPots2 : Dosh1 replaces MajorManaPot {}
ACTOR NoManaPots3 : Dosh1 replaces MinorManaPod {}
ACTOR NoManaPots4 : Dosh1 replaces MajorManaPod {}

How weird but it works at least
User avatar
fakemai
Posts: 385
Joined: Mon Feb 12, 2018 12:26 am
Location: Australia

Re: The Guncaster - 3.888b

Post by fakemai »

FYI there's now an actual option to disable the mana pick-ups, under loot settings, so that shouldn't be necessary anymore. Plenty of much more fun changes as well, Skullfire's much improved as is Chillgrasp.
User avatar
Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am
Contact:

Re: The Guncaster - 3.888b

Post by Rowsol »

fakemai wrote: Sat Oct 04, 2025 5:57 am FYI there's now an actual option to disable the mana pick-ups, under loot settings, so that shouldn't be necessary anymore. Plenty of much more fun changes as well, Skullfire's much improved as is Chillgrasp.
I took a gander at your work. Good work, dude. Thanks for contributing.
Lopunny has shotgun
Posts: 20
Joined: Fri Jun 20, 2025 8:33 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Android
Graphics Processor: Not Listed

Re: The Guncaster - 3.888b

Post by Lopunny has shotgun »

Getting a crash or error made me think something like this would play with saying something like "ya killed him, Vinny!"

https://youtu.be/wz_UQ7YiFSI?si=HWTni6fxoVIFXvjU
nemanya
Posts: 1
Joined: Fri Aug 29, 2025 6:22 am

Re: The Guncaster - 3.888b

Post by nemanya »

i havent played guncaster in some time does the bishop badass armour still have its hand energy canons ability?
Doommaster99
Posts: 1
Joined: Wed Oct 15, 2025 3:56 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: The Guncaster - 3.888b

Post by Doommaster99 »

fakemai wrote:
> [url=viewtopic.php?p=1172380#p1172380]All in the
> changelog[/url] and also
> [url=viewtopic.php?p=1172607#p1172607]some
> justification, including for the autocannon.[/url] Yes it is the same
> version that introduced Prophet but that only exists with the addon loaded
> and you do actually have to be directing the destruction so it's a lot more
> fun to whip out once in a while on a slaughtermap. Haven't tried it for a
> while but I recall Guncaster Vindicated is pre-3.777 so it may have kept
> some of those items, however it is a major rebalance trying more for
> challenge. Have fun.
Hi, can i ask about characters?
User avatar
fakemai
Posts: 385
Joined: Mon Feb 12, 2018 12:26 am
Location: Australia

Re: The Guncaster - 3.888b

Post by fakemai »

Before it inevitably comes up, there is a known issue after 4.14.2 where some mods have very jittery-looking weapon bobbing, including Guncaster. It doesn't occur if you disable "seasickness simulator" but that also makes weapons lazily bob around like Doom. It is a workaround though if necessary.
nemanya wrote: Thu Oct 09, 2025 3:16 pm i havent played guncaster in some time does the bishop badass armour still have its hand energy canons ability?
The Cyborg Commando esque green/blue balls of death are in there still, the autocannon was removed as mentioned, but there's an even stronger thing besides that, try and find out.
Doommaster99 wrote: Wed Oct 15, 2025 4:10 am Hi, can i ask about characters?
I don't follow. If you mean new characters I am not affiliated with the mod.
Post Reply

Return to “Gameplay Mods”