WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
JohnnyTheWolf
Posts: 1180
Joined: Mon Oct 05, 2015 8:37 am

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]

Post by JohnnyTheWolf »

Yeah, Nightdive forgot to fix it in the remaster - which is a bit of a shame, given how time and efforts went into "fixing" Heretic.

But hey, it is cool. I am already using a sprite fix for the mace with GZDoom, i.e. my go-to way of playing Heretic. I will check out GZSprFix, though. Thanks for the recommendation!
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]

Post by Nash »

JohnnyTheWolf wrote: Mon Aug 18, 2025 11:02 am Yeah, Nightdive forgot to fix it in the remaster - which is a bit of a shame, given how time and efforts went into "fixing" Heretic.

But hey, it is cool. I am already using a sprite fix for the mace with GZDoom, i.e. my go-to way of playing Heretic. I will check out GZSprFix, though. Thanks for the recommendation!
Yeah I love Revenant100's work too and can't play the stock games without it loaded. GZSprFix is literally the same thing, except using GZDoom magic so that I could leave it permanently autoloaded more or less as the filter folders makes sure there are no clashing assets between Doom, Raven games etc.
Bent Circus
Posts: 4
Joined: Wed Dec 27, 2023 7:36 pm

Re: WidePix v1.3 [complete/final] - GZDoom 4.7.1

Post by Bent Circus »

Scuba Steve wrote:
> It's not an official release or anything, but I was working on a personal
> "[url="https://drive.google.com/drive/folders/ ... sp=sharing"]HD
> Remaster[/url]" which was an cleaned-up amalgam of all the best
> high-quality assets available. It has upscaled and high resolution images
> for all the full-screen art. I don't think it's compatible with widepix
> however.

Hi, Is there an update on this?

I've looked and there's still no mods doing this sadly.
Post Reply

Return to “Graphic/Audio Patches”