Download The Raven's Craze zip file from the Dropbox link here!
What this mod features: randomly generated versions of just about every monster type that can be encountered in Heretic, as well as alterations, buffs, and rebalances to vanilla monsters. A Hexen version of the mod is planned, but not constructed as of yet. All monsters have been playtested, and should function as designed. The zip folder also includes a separate addon with rebalanced vanilla weapons, designed to make the normal game less finnicky and tedious, but the monster pack does NOT require this weapon addon to run.
In case the randomly generated monsters are too easy or totally tearing you a new one, there are also a bevy of options to adjust their spawn rate (this mod does NOT feature a dynamic progression system, however). There are monsters ported from other games in the series present in this monster pack, and Hexen- ported ones can be disabled in the Heretic version in case they break any maps. There are numerous modified versions of monsters from Realm 667 too and some completely new monster varieties, with more planning to be added over time. Remember: just because a monster looks like something you've seen before doesn't mean it will behave exactly the same way. All monster have been adjusted and modified by me, some drastically changed into something else altogether despite using the same resources. Be prepared to encounter ANYTHING out there.
The Zip folder also contains a text document containing such things as credits, author info, and installation instructions, in addition to a lore text document which has both background information and stats for all the monster types that you may encounter in the mod. If you're unclear on what a certain monster type is capable of, reading the lore document will probably answer your questions.
A word of warning: Unlike Doom, Heretic and Hexen are actually playable on their hardest difficulty levels, and I am fully aware that there are people who pretty much exclusively play on said hardest difficulty. While this mod has been playtested to an extent on these difficulties, and there have been rudimentary balances to prevent monsters from spamming their most B.S. abilities on this difficulty (namely abilities that spawn more monsters or grant I-frames), this mod was not designed primarily for the hardest difficulty and its +FAST onslaughts. It would be wise to familiarize yourself with what these monsters can do on lower difficulties first, and play Black Plague difficulty at your own risk. In issuing this warning, I can no longer be held accountable for any physical, mental, or hardware injuries resulting from unprepared Black Plague runs.
Screeshots below (spoiler warning):
Spoiler:This monster mod should work with various versions of GZDoom, and has been proven to work in both single player multiplayer cooperative mode. I do not know if it works with Zandronum; if it doesn't, I don't know how to fix that.
This mod should work with map packs that use vanilla monster resources, such as HYMN, HUMP, or Heretic Treasure Chest. The mod itself is not very invasive coding- wise, and will likely also work with weapon- only mods for Heretic (as long as the rebalanced weapon pack is not loaded up) such as Codename: Demolitionist, High Noon Drifter, or any Pillowblaster mod except Guncaster. I can confirm it works for Legendoom Lite, Corruption Cards, and Explosive Expedition, at least. All monsters in the mod that drop ammo now have generic ammo drops instead of hardcoded amounts like vanilla Heretic, specifically to scale with the balance of weapon mods. For map packs that include new monster types, such as Faithless or Tenebrum, I have no idea if it will work or not so use at your own risk (I have attempted to avoid actor name overlap, at least). I can confirm this works with Masters of Chaos, however.
It has come to my attention that this mod is compatible with Walpurgis, but with a few graphical bugs. This patch made by Serious Cacodemon should fix some of them.
NOTE: This mod is going to need patches in order to run with Guncaster, Wrath of Cronos (normal version), or Brutal Heretic. A Wrath of Cronos patch is on the to- do list and I THINK I know how to make one, but any Guncaster or BH patches will need to be made by a third party since I have no idea how to spin those together. If you know how to make such a patch, I would prefer you to make it with my input for correct balancing and seamless function. I would personally recommend a Guncaster patch to replace all monster ammo/ item drops with mana and money.
As mentioned earlier, this should not be considered a final release, and more monsters will be added to the lineup over time. Resources are tight and more are appreciated, but if you have resources you think could be useable for this mod, make sure you send them to me for my approval first. Sprites in particular are in high demand. Also, if I do accept a monster resource or idea sent to me, don't get too upset if I end up modifying it heavily like I did to just about everything else in the mod- I want to keep this monster pack varied and interesting.
Others are not allowed to distribute the mod itself anywhere without my express approval. However, if an expediting modder/ mapper feels inspired looking at some of the monsters in this pack and wishes to use them in their own creations, I will allow that as long as you cite where the monster came from- although I would prefer it if you were to notify me and get my approval in advance (worked wonders for Argo!). Many of these monsters also use vanilla Heretic resources and may take some adjustment to work in other IWADs.
I hope you enjoy, I had a lot of fun playing and showing this mod off myself! Special thanks to Argonian Lord, Lord Misfit, and Marisa the Magician for their playtesting and contributions to the mod!
Spoiler: