Venturous 1.6.5 Episode 6 Release

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TP601
Posts: 6
Joined: Sat Dec 28, 2024 9:09 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Venturous 1.6.5 Episode 6 Release

Post by TP601 »

Ah, thanks alot!

Would it be possible to make the weapons more compaitible with alternative firesounds ?
Right now, alot of weapons are scripted in a way, that the sound channels wouldnt overlap.

I could change the necessary function calls in all weapons and monsters so that mod authors can deliver longer firesounds, that arent cut off.

Kind regards
PixelFox
Posts: 57
Joined: Sun Mar 20, 2022 9:39 am

Re: Venturous 1.6.5 Episode 6 Release

Post by PixelFox »

TP601 wrote: Thu Aug 07, 2025 6:20 am Right now, alot of weapons are scripted in a way, that the sound channels wouldnt overlap.
Would replacing all instances of A_Playsound with A_Startsound + CHANF_OVERLAP solve that? Then I can easily fix that. As long as every sound doesn't also need the $limit thing in sndinfo.txt
TP601
Posts: 6
Joined: Sat Dec 28, 2024 9:09 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Venturous 1.6.5 Episode 6 Release

Post by TP601 »

Yes, that would fix it.
Its basically what i did for the version 1.6.2.

But if im not misstaken, some enemie scripts need to be changed too if i reckon right - some lack a call to the said function and therefor cut off some gun if changed with a mod.
I can also take a look at it if you wish, so you dont need to bother with it at all.

Kind regards.
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Enjay
 
 
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Re: Venturous 1.6.5 Episode 6 Release

Post by Enjay »

The only thing I would caution is that some sounds - particularly sounds that repeat in close succession, especially if they are quite a bit longer than the repeat period - can sound terrible if they are allowed to play over each other rather than getting cut off. So, a bit of testing and selecting appropriate usage is required, rather than just applying it to everything and calling it done. /VoiceOfExperience
PixelFox
Posts: 57
Joined: Sun Mar 20, 2022 9:39 am

Re: Venturous 1.6.5 Episode 6 Release

Post by PixelFox »

TP601 wrote: Fri Aug 08, 2025 4:04 am I can also take a look at it if you wish, so you dont need to bother with it at all.
Enjay brings up a good point. And while I appreciate you offering to take a look, I don't think it's a good use of your time. I'm constantly tweaking stuff and chasing bugs, so the available pk3 is already out of date again.
Maybe it's best if you mod the sounds you want to change, let me know which ones are problematic, and I'll change the function on those specifically to accommodate your mod?
TP601
Posts: 6
Joined: Sat Dec 28, 2024 9:09 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Venturous 1.6.5 Episode 6 Release

Post by TP601 »

Its basically the MP40 and the Luger sound for now. The MG42 is a bit tricky - but thats always the case given its firerate and imitating it has never really worked out in any game so far.
Probably the beefy sound of the MG34 could fit a little better and is close to your idea of a deep sound.
I can upload the necessary sound files if you want to take a look at the luger and the MP40.

Thank you for your time - again, i dont want to appear lazy and im of course willing to invest my time on your outstanding mod/game/work.
PixelFox
Posts: 57
Joined: Sun Mar 20, 2022 9:39 am

Re: Venturous 1.6.5 Episode 6 Release

Post by PixelFox »

TP601 wrote: Fri Aug 08, 2025 1:21 pm Its basically the MP40 and the Luger sound for now. The MG42 is a bit tricky - but thats always the case given its firerate and imitating it has never really worked out in any game so far.
Probably the beefy sound of the MG34 could fit a little better and is close to your idea of a deep sound.
I can upload the necessary sound files if you want to take a look at the luger and the MP40.

Thank you for your time - again, i dont want to appear lazy and im of course willing to invest my time on your outstanding mod/game/work.
Cool, I'll give it a look. I'm happy to do whatever with the Luger, it's basically a cut weapon which I will never use in the campaign. The MG sound I believe intentionally cuts itself short, but I timed the audio in a way that it loops naturally.
But could I ask you to join the Discord? It'd be a bit easier to communicate and share stuff on there.
vortex
Posts: 1
Joined: Sun Aug 10, 2025 11:54 am

Re: Venturous 1.6.5 Episode 6 Release

Post by vortex »

Just wanted to say this is one of the greatest doom mods I've ever played, it's up there with Ashes 2063 for me. Just a couple quick questions, the first one is what are you currently up to? Will there be a sequel to this mod or are you working on another mod? Would love to know! Next question is do you have a donation page anywhere? This is some seriously premium content that I'd love to contribute some funds to. Thanks again for making such a great mod!
PixelFox
Posts: 57
Joined: Sun Mar 20, 2022 9:39 am

Re: Venturous 1.6.5 Episode 6 Release

Post by PixelFox »

vortex wrote: Sun Aug 10, 2025 12:00 pm Just wanted to say this is one of the greatest doom mods I've ever played, it's up there with Ashes 2063 for me. Just a couple quick questions, the first one is what are you currently up to? Will there be a sequel to this mod or are you working on another mod? Would love to know! Next question is do you have a donation page anywhere? This is some seriously premium content that I'd love to contribute some funds to. Thanks again for making such a great mod!
Thank you, that is high praise!
For now I'm slowly continuing with the next episode whenever I have time. Currently no real plans for a sequel or other mods, I'll likely just keep adding to this for the foreseeable future. Re a donation page, no, there's nothing like that. I appreciate the offer, but if you recommend the mod to people who might enjoy it, that'd be more than enough for me.
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YukesVonFaust
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Re: Venturous 1.6.5 Episode 6 Release

Post by YukesVonFaust »

PixelFox wrote: Sun Aug 10, 2025 2:31 pm
vortex wrote: Sun Aug 10, 2025 12:00 pm Just wanted to say this is one of the greatest doom mods I've ever played, it's up there with Ashes 2063 for me. Just a couple quick questions, the first one is what are you currently up to? Will there be a sequel to this mod or are you working on another mod? Would love to know! Next question is do you have a donation page anywhere? This is some seriously premium content that I'd love to contribute some funds to. Thanks again for making such a great mod!
Thank you, that is high praise!
For now I'm slowly continuing with the next episode whenever I have time. Currently no real plans for a sequel or other mods, I'll likely just keep adding to this for the foreseeable future. Re a donation page, no, there's nothing like that. I appreciate the offer, but if you recommend the mod to people who might enjoy it, that'd be more than enough for me.
The next episode better be france, italy or england because holy hell, i love the terracotta soldiers in the new episode.
Makes me wanna fight some skeletal/zombie knights and such stuff
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