Aim Assist Mod v0.8.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Aim Assist Mod v0.8.1
oh right.. I should have known that..... so it toggles whatever the setstate is, so if you turn it OFF, it will hold ON, if you turn it ON it will hold OFF!
Re: Aim Assist Mod v0.8.1
probably a silly question based on what forum this is... but dose this work on any other source ports?
Re: Aim Assist Mod v0.8.1
It's a ZScript mod. So, only GZDoom and daughter ports that are recent enough to have a suitable level of ZScript support.
Re: Aim Assist Mod v0.8.1
How can I make this more aggressive... turning everything up dose not seem to change much.. is there a way to make it "turn" faster?
- Jay0
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Re: Aim Assist Mod v0.8.1
if you want to turn faster than 5 degrees per tic, you can set cl_aim_assist_rot_speed (called Assist Intensity in the menu) manually with the console to whichever value you want
Re: Aim Assist Mod v0.8.1
Jay0 wrote:
> if you want to turn faster than 5 degrees per tic, you can set
> [c]cl_aim_assist_rot_speed[/c] (called Assist Intensity in the menu)
> manually with the console to whichever value you want
how do I set this manually?
> if you want to turn faster than 5 degrees per tic, you can set
> [c]cl_aim_assist_rot_speed[/c] (called Assist Intensity in the menu)
> manually with the console to whichever value you want
how do I set this manually?
Re: Aim Assist Mod v0.8.1
Open the console and type...
Code: Select all
set cl_aim_assist_rot_speed <number>
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Re: Aim Assist Mod v0.8.1
Will the legacy version work on Zandronium?
Thanks
Thanks
- phantombeta
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