High quality texture resize setting causes distorted voxels

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Cleveland Rock
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High quality texture resize setting causes distorted voxels

Post by Cleveland Rock »

Going into Texture Options and changing "High Quality Resize mode" to anything other than "ScaleNx," "NormalNx," or "Off" causes some voxels to appear distorted, similar to Z-fighting. I find this most noticeable on the CellPack object using Voxel Doom II.

Demonstration:
https://imgur.com/76fcIU3

I tested this on versions g4.14.2 and g4.15pre-373-gc4b4705ac, and they both have the same issue.

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