Going into Texture Options and changing "High Quality Resize mode" to anything other than "ScaleNx," "NormalNx," or "Off" causes some voxels to appear distorted, similar to Z-fighting. I find this most noticeable on the CellPack object using Voxel Doom II.
Demonstration:
https://imgur.com/76fcIU3
I tested this on versions g4.14.2 and g4.15pre-373-gc4b4705ac, and they both have the same issue.
High quality texture resize setting causes distorted voxels
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
- Cleveland Rock
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