SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Spaceman333
- Posts: 650
- Joined: Thu Oct 13, 2016 8:40 pm
Re: SoM's GunBonsai Addons and Patches (June 22, 2025)
One idea to fix swiftness is to pulse the timefreeze powerup on and off so becomes sort of slow-mo. Thus enemies will still move and attack, but much slower.
Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
-
- Posts: 3
- Joined: Thu May 29, 2025 4:45 am
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (June 22, 2025)
Might need a bit more info. I've used GunsBonsai with plenty of mods and never had an issue with that upgrade (assuming Explosive Death was part of the problem). What mods were you using? What were you doing at the time of the crash? Can you replicate it? If so, what steps are required to do so?
-
- Posts: 3
- Joined: Thu May 29, 2025 4:45 am
Re: SoM's GunBonsai Addons and Patches (June 22, 2025)
Progress keeper. I think it might be a bug or idk
Last edited by TheCrusader69 on Sat Jun 28, 2025 1:02 pm, edited 4 times in total.
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (July 1, 2025)
Happy Canada Day! Updated Rapid Swing to Version 1.4! This update brings the long awaited ability to modify the amount of speed increase per level of upgrade! No more .5x increase per level, making weapons stupidly overpowered right from the first pick... Unless you want to keep it that way of course. Modified the defaults to be Rapid Swing: .2x per level, max level 5, for a final total of 2x speed, and Rapid Fire: .25x per level, max level 20, to replicate the original 6x max speed, just stretched out longer. Download is as always in the main post. Let me know if any unusual bugs crop up. I'm not 100% on the new frame skipping formula, but it feels right to me... Also just realized I didn't put in any safety checks for number ranges, so don't do something silly like setting Rates to zero! Enjoy!
Ps, I'll be adding soon a secondary version of the original Rapid Fire upgrade with all the fixes/features of this addon, for those who prefer the original upgrade.
Edit: Off topic, yay! My 200th post!
Edit 2: Minor update to Version 1.4.1, forgot to adjust the menu display for multiplier speeds! Purely visual.
Ps, I'll be adding soon a secondary version of the original Rapid Fire upgrade with all the fixes/features of this addon, for those who prefer the original upgrade.
Edit: Off topic, yay! My 200th post!
Edit 2: Minor update to Version 1.4.1, forgot to adjust the menu display for multiplier speeds! Purely visual.
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 3, 2025)
Updated "Progress Keeper" to Version 1.1! Added a few more options for automatically saving/loading builds, rewrote some not so good code, and fixed a bug that would corrupt save data!
I've also been fiddling with some new Upgrades, and I'm planning on adding a Full Weapon Respec option to Respec. And of course, as always, I have not forgotten about requests and bug fixes.
I've also been fiddling with some new Upgrades, and I'm planning on adding a Full Weapon Respec option to Respec. And of course, as always, I have not forgotten about requests and bug fixes.
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 11, 2025)
Updated "Addon - Respec" to Version 1.1! Added options to Respec ALL Weapons, as well as Clearing GunBonsai data, if you wanted to completely start from scratch with nothing.
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Updated "Addon - Respec" to Version 1.2! That was quick! Added the option to automatically clear your GunBonai build on Pistol Start/Inventory Reset.
-
- Posts: 1
- Joined: Tue Jul 15, 2025 5:12 pm
- Preferred Pronouns: No Preference
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Hello, really like the addons that you make and i want make you a question/suggestion it's possible create a skill that reduce the chance use of ammunition? Like a "you have 5% (50%max) chance to not use ammo per attack when use this weapon" it's possible create something like that? Thanks again for your work!
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Glad you're liking the addons! Such an upgrade has been requested before, and unfortunately, it's not possible directly. Best I'd be able to do is have a watchdog on your ammo counter, and when it detects a reduction in ammo, if the random chance triggers, it would refund it to the last amount. Of course, this wouldn't allow for firing the weapon without ammo, could possibly bug out if you manage to collect the same ammo in the same frame as firing, or could start the out-of-ammo weapon switch process before the system has a chance to refund you. I'm pretty sure I decided to add this to my (mental) todo list, but I haven't been working on this as often as I used to, so I can't say when I'd get around to this idea.OldHunter972+ wrote: ↑Tue Jul 15, 2025 5:23 pm Hello, really like the addons that you make and i want make you a question/suggestion it's possible create a skill that reduce the chance use of ammunition? Like a "you have 5% (50%max) chance to not use ammo per attack when use this weapon" it's possible create something like that? Thanks again for your work!
-
- Posts: 21
- Joined: Sat Oct 26, 2024 7:42 am
- Preferred Pronouns: No Preference
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Would you consider adding synergies and skill trees, such as those in Diablo II?
-
- Posts: 15
- Joined: Fri Jun 20, 2025 8:33 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Android
- Graphics Processor: Not Listed
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Dumb suggestion I have would be to make a sorta melee upgrade path rather than elements, like punching them has converts overkill damage to daze them rather than kill (the sprite would have stars on them , rank increases damage overkill to stun ratio), allowing for a few good hits in, the next tier on that would be possession, allowing you to posses a dazed enemy with a chasecam and a crosshair (rank determines how much health/armor/ammo they have), the final one I can think of is a Natural leader one, allowing those around to help you kill that dumb spidermind (rank would determine how easy it would be to convince them)
- Death Mage
- Posts: 55
- Joined: Fri Aug 29, 2003 3:16 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
The progress keeper was working wonderfully, the first day I used it. After that, however, I've been getting an error "tried to read from address zero" whenever I level up. Using the 1.1 version. Similar to the screenshot above. Only happening with progress keeper enabled, happens when upgrading any weapon. So it seems to me that it's somehow failing to save the data. I've done in and made sure that the .ini file is not read only etc. Only started happening when I tried to come back to the game after the first day.
- stainedofmind
- Posts: 218
- Joined: Sun Sep 01, 2019 10:59 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Well shoot. I haven't had any issues myself, aside from a couple of time my progress got erased somehow. If you could post a screenshot of the error, that would help narrow things down, also what other mods you're using and approximate steps to reproduce the error.Death Mage wrote: ↑Sun Aug 10, 2025 10:45 am The progress keeper was working wonderfully, the first day I used it. After that, however, I've been getting an error "tried to read from address zero" whenever I level up. Using the 1.1 version. Similar to the screenshot above. Only happening with progress keeper enabled, happens when upgrading any weapon. So it seems to me that it's somehow failing to save the data. I've done in and made sure that the .ini file is not read only etc. Only started happening when I tried to come back to the game after the first day.
- Death Mage
- Posts: 55
- Joined: Fri Aug 29, 2003 3:16 am
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
No, I can't post a screenshot with the limits here. But it's similar to the one above.
Engine:
vkdoom "windows prerelease" 5-31-2025
Mods:
target-spy-v2.0.1
damnums_1.0.2
flashlight_plus_plus_v9
wartrophies-v1.10.2
graveyard-v1.1.1
GunBonsai-0.10.6
som_gb_addon_flak_shot_upgrade
som_gb_addon_hp_boost_upgrade
som_gb_addon_xp_boost_v2
som_gb_addon_powerup_boost
som_gb_patch_ammo_leech_fix.0.10.6
som_gb_patch_lvd_elements.0.10.6
som_gb_compat_war_trophies
som_gb_addon_progress_keeper-1.1
FinalDoomer_v3.4
FinalDoomer_ClassMenu_v1.0
dv.wad
When I load my game, get an upgrade, apply the upgrade, crash.
Start a new game - loads progress because set to when map starts, get an upgrade, apply upgrade, crash.
If I turn the keep progression mod there's no crashing.
[Edit] Double checked to ensure the lack of crash. Upon reloading the game and trying it again with progress keeper disabled it has begun crashing there too. Now, everything had been working the first time, it wasn't until I went back into the game and reloaded at this started. I'd turned progress keeper off and tried a few times to test and it worked, but now that doesn't work either. I wonder if something is corrupting something that's causing it to break on booting the game up later.
Code: Select all
VM execution aborted: tried to read from address zero.
Called from TFLV_PerPlayerStats.Autosave at
GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/perplayerstats.zsc
Called from TFLV_WeaponUpgradeGiver.InstallUpgrate at
GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/weaponupgradegiver.zsc, line 27
Called from TFLV_WeaponUpgradeGiver.StateFunction.1 at
GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/weaponupgradegiver.zsc, line 40
Called from Actor.SetStateLabel at vkdoom.pk3:zscript/actors/actor.zs, line 829
Called from TFLV_UpgradeGiver.Choose at
GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/upgradegiver.zsc, line 60
Called from TFLV_EvenHandler.ChooseLevelUpOption at
GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/eventhandler.zsc, line 149
Called from TFLV_EventHandler.NetworkProcess at
GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/eventhandler.zsc, line 180
Called from state TFLV_WeaponUpgradeGiver.1 in TFLV_WeaponUpgradeGiver
Called from ACtor.SetState [Native]
__ __ __ __ __ __
/ \/ \/ \/ \/ \/ \
|Za||bo||r ||v1||.0||.1|
|..||..||..||..||..||..|
|..||..||..||..||..||..|
|__||__||__||__||__||__|
Game: level: MAP02, time: 40217, multiplayer: 0, player class: FDHellboundPlayer, skill: Hurt
me plenty.
compatflags: 0, compatflags2: 0, dmflags: 0, dmflags2: 0, autoaim: 35.000000
Event handlers: ts_EventHandler, DamNumEventHandler, FlashLightPlushandler, WT_MainHandler,
gy_EventHandler, gy_VmAbortHandler, TFLV_EventHandler, som_gbxb_eventhandler,
som_gb_progkeep_eventhandler
vkdoom "windows prerelease" 5-31-2025
Mods:
target-spy-v2.0.1
damnums_1.0.2
flashlight_plus_plus_v9
wartrophies-v1.10.2
graveyard-v1.1.1
GunBonsai-0.10.6
som_gb_addon_flak_shot_upgrade
som_gb_addon_hp_boost_upgrade
som_gb_addon_xp_boost_v2
som_gb_addon_powerup_boost
som_gb_patch_ammo_leech_fix.0.10.6
som_gb_patch_lvd_elements.0.10.6
som_gb_compat_war_trophies
som_gb_addon_progress_keeper-1.1
FinalDoomer_v3.4
FinalDoomer_ClassMenu_v1.0
dv.wad
When I load my game, get an upgrade, apply the upgrade, crash.
Start a new game - loads progress because set to when map starts, get an upgrade, apply upgrade, crash.
If I turn the keep progression mod there's no crashing.
[Edit] Double checked to ensure the lack of crash. Upon reloading the game and trying it again with progress keeper disabled it has begun crashing there too. Now, everything had been working the first time, it wasn't until I went back into the game and reloaded at this started. I'd turned progress keeper off and tried a few times to test and it worked, but now that doesn't work either. I wonder if something is corrupting something that's causing it to break on booting the game up later.