RELEASE: Wolfenstein 3D TC Version 3.1

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EdalgmGaming
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by EdalgmGaming »

Finally got custom skill and game icons to work (images are too big to upload unfortunately)
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by EdalgmGaming »

Has anyone gotten the map converter to work?
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by D2 Mod Player »

I am playing with Second encounter in a different source port. I'll post it in audio/graphics updates soon if things go well. But not nearly as ambitious as translating levels.

The saddest is those old wads have been ported to so many platforms including gzdoom, but their compatibility layers keep breaking. The plan for me is to use the originals with a few modern patches I found for sets and otherwise play them raw and bugged. They are amazing even in original form.

EDIT: I assume you are speaking of WolfenDoom, not some archaic Mac thing.

I did recently see the Mac version of Wolf 3D ported to PC. It looked awful to me besides that it has elements of Doom and I see how Laz Rojas actually came up with WolfenDoom.
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by EdalgmGaming »

Looking through the code, what's The Ultimate Challenge UAC Version?
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by D2 Mod Player »

Seems the guy never got back to you so I looked it up to understand what the map refers to. I do know that Laz Rojas published ultimate challenge unofficially for Mac, probably needed as ID never released the mission packs for Wolf 3D on Mac.

A link here shows people talking about it:

https://www.doomworld.com/forum/topic/1 ... in-wolf3d/

I'd never heard of it so sought further clarification on Google:

what is the doom UAC release?

The term "Doom UAC release" likely refers to the release of the UAC Ultra WAD (modification) for the game Doom, created by Jamie Bainbridge and Jon Vail. This WAD is a 11-map episode for Boom-compatible Doom source ports, notable for its custom textures, new monsters, and attention to detail. It was first released on March 28, 2010 and won a Doomworld Cacoward in 2010.
Here's a more detailed breakdown:

UAC Ultra:
This is the name of the Doom WAD, not an official release of the game itself

Release:
The term "release" refers to the initial publication and availability of the UAC Ultra WAD for players to download and use with their Doom source ports.
Doom Source Ports:
The UAC Ultra WAD is designed for Doom source ports like PrBoom-Plus, which are modified versions of the original game engine that allow for more advanced features and gameplay.
-----------

The WolfenDoom stuff I've been working on is also for PrBoom Plus, just a natural thing when lacking the ability to update to newer code for modern source ports.

EDIT: Then there is:

https://www.mobygames.com/game/47216/wolfenstein-3d/

This is the release that the thread above seems to claim releases the Spear of Destiny episodes 2 and 3 that include The Ultimate Challenge. But as far as I can tell, has literally nothing to do with a Doom port they mention, besides that it is a claimed modern release of the Spear expansions.

However, underneath on this website it states:

Trivia
2001 re-release

Multiple versions of the 2001 re-release contain only Wolfenstein 3D. The packaging for this release still references the bonus Spear of Destiny game; however, the game is not actually on the disc.
EdalgmGaming
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by EdalgmGaming »

Will there be an updated version of the map converter that allows for stuff like custom roof and wall colors and push walls?
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by D2 Mod Player »

EdalgmGaming

Last I chatted with AFA Doomer, he said that the level converter (Map converter) should work with his newer version of the TC he made as he ensured compatibility. I used it WAY back in the day before everything was bug free and had to edit the original levels to get everything going.

Custom push walls were only possible when they were 3D models and you needed to actually wrap a skin half way around it. Since then the pushwalls and regular walls were the same.

Custom ceilings. It is up to you and your own ability to mod things to create custom ceilings and floors. In my HD conversion from 2021 I simply used the same ceiling and floor for the entire level set so there'd not be blank colors. Some day I may make a ceiling for every colored one that exists, but that means the entire level has only 1 ceiling regardless. I've not tested/experimented the new TC to know if I can even convert everything in my mod to the newer TC version beyond 2016 which I quite like, the one from his original website.

Point is, I've no idea what will work and what won't with floors and ceilings on the new TC version. But I assume it is the same. This TC has always been no frills and simply does what it needs to do in order to make the original game playable, and the converter is pretty much the same.

If you are clever with a hex editor, you can convert level sets that have custom names and other things that throw it off when converting the levels.
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