- Download and install Slade.
- Using Slade, open the WAD file for whichever Sigil. I chose to modify:
- SIGIL_v1_21.wad
- SIGIL_SHREDS.wad
- SIGIL_II_V1_0.WAD
- SIGIL_II_MP3_V1_0.WAD
- Remove CREDIT (graphic) lump.
- Remove D_INTRO (music) lump.
- Rename D_INTER (music) lump to D_E5IN (for Sigil 1) or D_E6IN (for Sigil 2).
- Add intermusic = "D_E5IN" (for Sigil 1) or intermusic = "D_E6IN" (for Sigil 2) to each/every map block within the ZMAPINFO lump.
Before:After:Code: Select all
map E5M1 "$HUSTR_E5M1" { levelnum = 41 titlepatch = "WILV40" next = "E5M2" music = "D_E5M1" }
Code: Select all
map E5M1 "$HUSTR_E5M1" { levelnum = 41 titlepatch = "WILV40" next = "E5M2" music = "D_E5M1" intermusic = "D_E5IN" }
- Save each file you edit.
How to restore original assets when loading SIGIL 1 & 2
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Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
How to restore original assets when loading SIGIL 1 & 2
Loading Doom and Ultimate Doom with either or both Sigil episodes will replace the original title and credits graphics, the title music and the "intermission" (end-of-level score) music even when playing the classic episodes. This can be corrected, but so far only for GZDoom completely.