
1. But what is an optimal texture size? I mean, for an average low-budget modern PC (say, with a built-in GPU), not ancient hardware. Are there some rules of thumb? I want the textures to look as hi-res as possible.
2. Should the textures be square? Should they be a power of two (128, 256, 512)?
3. As you see, I use two different textures for the locker: one has a stain, and the other doesn't. The stain now is a layer in Photoshop. How do I use layered textures correctly: a) prepare two large textures in a graphical software or b) make layers in UDM? If the latter, how do I create a layer? Is it the flat object? I read in the UDM manual about the flats, but not sure, whether they are the layers. Anyway, what is the right way of doing layered texturing?
Thank you an advance!