NashGore NEXT v1.0

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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CthulhuInACan
Posts: 15
Joined: Sat Dec 22, 2018 3:41 am

Re: NashGore NEXT v1.0

Post by CthulhuInACan »

I usually hate gore mods because they clash with the game's original visual design & artstyle, but this one is amazing! It fits with doom's visual style so well if I didn't know better I'd think it was a native part of the game! <3
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Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am
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Re: NashGore NEXT v1.0

Post by Rowsol »

Yeah, the art style is great.
badtoper
Posts: 6
Joined: Thu Jul 31, 2025 3:24 pm

Re: NashGore NEXT v1.0

Post by badtoper »

Hello,

Thank you very much for your excellent mod. I would like to propose a small enhancement: if you add, in the file NashGoreSquishyGibs.zc, Scale.X = 3.0 / (1 + 10 * (Scale.Y)); // width inversely proportional to height

just after Scale.Y = 1.0 * squishY;

it creates an effect where the gib becomes thinner as it stretches taller, which looks more realistic. I tested it and it seems to work correctly.

Regards
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