NashGore NEXT v1.0
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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CthulhuInACan
- Posts: 15
- Joined: Sat Dec 22, 2018 3:41 am
Re: NashGore NEXT v1.0
I usually hate gore mods because they clash with the game's original visual design & artstyle, but this one is amazing! It fits with doom's visual style so well if I didn't know better I'd think it was a native part of the game! <3
Re: NashGore NEXT v1.0
Yeah, the art style is great.
Re: NashGore NEXT v1.0
Hello,
Thank you very much for your excellent mod. I would like to propose a small enhancement: if you add, in the file NashGoreSquishyGibs.zc, Scale.X = 3.0 / (1 + 10 * (Scale.Y)); // width inversely proportional to height
just after Scale.Y = 1.0 * squishY;
it creates an effect where the gib becomes thinner as it stretches taller, which looks more realistic. I tested it and it seems to work correctly.
Regards
Thank you very much for your excellent mod. I would like to propose a small enhancement: if you add, in the file NashGoreSquishyGibs.zc, Scale.X = 3.0 / (1 + 10 * (Scale.Y)); // width inversely proportional to height
just after Scale.Y = 1.0 * squishY;
it creates an effect where the gib becomes thinner as it stretches taller, which looks more realistic. I tested it and it seems to work correctly.
Regards