SkyPickerFiller - a mapper QoL alternative to SkyPicker for areas with a large amount of sectors. Configured for Ultimate Doom Builder but needs a custom DoomEdNum (https://zdoom.org/wiki/Editor_number).
Instead of spamming SkyPickers manually, place a single SkyPickerFiller to pick a skybox for all connected sectors depending on "Fill type" (Arg2) argument.
How it works:
-"Skybox Viewpoint Tag" (Arg0) and "Apply to" (Arg1) are identical to SkyPicker arguments.
-Fill type 0 "All connected sectors" recursively checks for all sectors connected by shared linedefs.
-Fill type 1 "Separate sector area" works like above, but halts at sectors which don't have F_SKY1 flat on ceiling and/or floor (depending on "Apply to" (Arg1) value).
-Fill type 2 "Sectors by tag" applies to all sectors matching the thing's sector's tag.
-It adds the skybox by messily placing SkyPickers within found sectors - first by locating their center spots, then if that fails locating linedefs instead.
-Also spawns SkyPickers on 3D floor control sectors, although maybe not necessary to do so.
[ZScript] Skybox Picker Fill
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- superhotRussianBird
- Posts: 2
- Joined: Wed Jun 11, 2025 1:17 pm
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[ZScript] Skybox Picker Fill
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- skypickerfiller.txt
- (ZScript) SkyPickerFiller
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