here is a demo: https://youtu.be/sK3C4ciW7PA
itch. io: https://wojo81.itch.io/doom-crafter
github: https://github.com/wojo81/doom-crafter
This is a project that brings java edition MInecraft skins to doom through wad creation.
doom-crafter | Minecraft Skins in Doom
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: doom-crafter | Minecraft Skins in Doom
This is a cool tool. I like how it's easy to use and the fact this isn't some Windows-only code that relies on all MSVC redistributables imaginable. There's no Linux build (and the WIndows build doesn't work in WINE), but you can compile it yourself (it took 26 minutes on my potato).
However, there's room for improvement.
1. The resulting skins seem to be affected by Doom's 1.333... pixel stretch, and the results also look stretched.
2. It would be cool if the skins could actually become 3D models, because it's kinda expected that skins from a 3D game don't become 2D.
3. You should add Tag "$FIST" to the Fists_1 DECORATE actor, and add [enu default] <NEWLINE GOES HERE> FIST= "Fist"; to a newly created LANGUAGE lump.
However, there's room for improvement.
1. The resulting skins seem to be affected by Doom's 1.333... pixel stretch, and the results also look stretched.
2. It would be cool if the skins could actually become 3D models, because it's kinda expected that skins from a 3D game don't become 2D.
3. You should add Tag "$FIST" to the Fists_1 DECORATE actor, and add [enu default] <NEWLINE GOES HERE> FIST= "Fist"; to a newly created LANGUAGE lump.
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Re: doom-crafter | Minecraft Skins in Doom
Thanks for the feedback! I noticed the pixel stretching and I'll find a way to fix that when I get the time. I think I'm gonna keep the 2D sprites, because I just think that fits better, but I could add an option for 3D models later on. I'll definitely add your last suggestion too.
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- Posts: 868
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
- Contact:
Re: doom-crafter | Minecraft Skins in Doom
You're welcome. Like I said before, this is a cool tool, so keep it up!