World of DOOM - Scholomance

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

World of DOOM - Scholomance

Post by Chris Hansen »

First post here and it's for my latest solo release "World of DOOM - Scholomance". A level for GZdoom and Doom 2 using OTEX textures.

It is a remake of the dungeon Scholomance from the later versions of World Of Warcraft. I am using a lot of dynamic lighting, 3D floors, slopes, portals, fog, colored lighting, scripts and the Otex texture pack to try and remake it in Doom as faithfully as possible.

The gameplay isn't too difficult, but running headless into things might just get you killed.

- Jumping and crouching is allowed but not required.
- There are several red loot pads where the player can find a reward after killing a boss.
- Many fights and areas are filled with scripts so please don't use cheats as the level will most likely break.
- Many monsters are dormant. They will wake up in different ways: Sometimes by getting near them or wakened by killing other monsters or entering a new area

Image

Image

Image

Image

Image


***********************************

DOWNLOAD HERE .zip file

DOWNLOAD HERE .7z file

Edited version courtesy of @lulle that works better with mods.


***********************************
Last edited by Chris Hansen on Tue Jun 10, 2025 9:57 am, edited 9 times in total.
User avatar
Hellser
Global Moderator
Posts: 2768
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: World of DOOM - Scholomance

Post by Hellser »

BBCodes are disabled when a new account is created. Also, judging by the pictures, damn does that look great! I'll give it a try soon :)

Class dismissed.
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: World of DOOM - Scholomance

Post by Chris Hansen »

Makes sense, thank you. I hope you enjoy it!

School is in session!
User avatar
Hellser
Global Moderator
Posts: 2768
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: World of DOOM - Scholomance

Post by Hellser »

Just tested it and my god is this gorgeous! Love how you even used the bosses voice clips from WoW - kinda gives into the whole ghostly aspect of Scholomance. I say you did an amazing job!
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: World of DOOM - Scholomance

Post by Chris Hansen »

I'm glad you enjoyed it. Especially since I spent so many hours trying to learn scripting and iterating over and over it again and again and building all those ceiling chandaliers! Exhausting stuff it is :)
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: World of DOOM - Scholomance

Post by Enjay »

I haven't had a chance to play it yet - but I'm looking forward to it; it looks stunning.

However, this is just to let you know that the zip file is potentially problematic. I downloaded it, but Windows explorer could not open it. When I tried with 7zip, it was fine. So, I don't know why that's happening, but I thought it was worth mentioning.
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: World of DOOM - Scholomance

Post by Chris Hansen »

Enjay wrote: Fri Jun 06, 2025 5:49 am However, this is just to let you know that the zip file is potentially problematic. I downloaded it, but Windows explorer could not open it. When I tried with 7zip, it was fine. So, I don't know why that's happening, but I thought it was worth mentioning.
I appreciate it, thank you very much. I have made two new compressed files. One zip and one 7z. I hope this helps. I have no idea why it bugged for you. I just use Windows' inbuilt zip tool, but this time I used 7 zip file manager.
User avatar
Rachael
Posts: 13914
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: World of DOOM - Scholomance

Post by Rachael »

Enjay wrote: Fri Jun 06, 2025 5:49 am However, this is just to let you know that the zip file is potentially problematic. I downloaded it, but Windows explorer could not open it. When I tried with 7zip, it was fine. So, I don't know why that's happening, but I thought it was worth mentioning.
Windows Explorer's Zip implementation has always been problematic. There were a few releases of GZDoom that were never prepared a special way outside of how we always prepare them, but Windows Explorer still choked on the zip files. However, Infozip and 7zip worked with them just fine. We reported the issue to Microsoft and they ignored us.
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: World of DOOM - Scholomance

Post by Enjay »

Thanks for the extra info.
I managed to extract the the original upload with 7zip myself. I was mostly flagging it up in case someone else downloaded it and found the same problem, and then just dismissed it as a bad zip.
The new zip opens just fine for me using Windows explorer.

And I've played the map. Very nice looking, some cunning traps and good progression. Definitely an enjoyable map IMO.
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: World of DOOM - Scholomance

Post by Chris Hansen »

Enjay wrote: Sun Jun 08, 2025 5:51 am And I've played the map. Very nice looking, some cunning traps and good progression. Definitely an enjoyable map IMO.
Glad you liked it! I've begun work on another one. This time it's Upper Blackrock Spire. Let's see how it goes and if I have the stamina to go through with this rather big dungeon.
User avatar
lulle
Posts: 205
Joined: Fri May 06, 2022 9:39 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 98
Graphics Processor: nVidia with Vulkan support
Location: Germany
Contact:

Re: World of DOOM - Scholomance

Post by lulle »

OMG… Dreams really do come true! I had a few WoW mods on my SSD, but none of them ever got very far... This map is übercool!
But: The doom-monsters are not the best fit-the monsters from heretic/hexen would be really nice. So I threw Heretifier on it and yeah: some scripts doesnt work any more.
So I took a look @ the acs scripts and spotted the issue: ThingCount. If you replace every ThingCount(XXX,YYY) with ThingCount(T_NONE, YYY) it seems to work. I'll have to test it once more, but it looks like it works (and opens the door for any monster replacement mod)
Great work! Whats your next project?
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: World of DOOM - Scholomance

Post by Chris Hansen »

lulle wrote: Mon Jun 09, 2025 4:46 pm OMG… Dreams really do come true! I had a few WoW mods on my SSD, but none of them ever got very far... This map is übercool!
But: The doom-monsters are not the best fit-the monsters from heretic/hexen would be really nice. So I threw Heretifier on it and yeah: some scripts doesnt work any more.
So I took a look @ the acs scripts and spotted the issue: ThingCount. If you replace every ThingCount(XXX,YYY) with ThingCount(T_NONE, YYY) it seems to work. I'll have to test it once more, but it looks like it works (and opens the door for any monster replacement mod)
Great work! Whats your next project?
I'm glad you liked it :) And yeah, I know the setting lends itself better to certain mods like Walpurgis or Heretic/Hexen. At one point I thought about making it a full mod, but I have no experience with that and I really wanted it to still look like Doom. Thanks for the feedback about the code!
User avatar
lulle
Posts: 205
Joined: Fri May 06, 2022 9:39 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 98
Graphics Processor: nVidia with Vulkan support
Location: Germany
Contact:

Re: World of DOOM - Scholomance

Post by lulle »

Hi,
I tested it again today and the second room didnt work (gates didnt open, because the PainElementals didnt teleport in). Reason: if the Replacement is to big for the small room you put the PainElementals in, the monster gets stuck, cant cross the line, ... Or: The PainElementals dont move, because the have no reason (e.g. sound or sight). So I replaced the Thing_Activate (and lineTeleport) with a direct Spawn like:
SpawnSpotFacing("PainElemental",195,201);
and fixed the Replacement's size in Heretifier
Your map works now with heretifier (and probably other replacer mods as well).

Check it out:
https://drive.google.com/file/d/1pu96W4 ... sp=sharing
User avatar
Chris Hansen
Posts: 7
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: World of DOOM - Scholomance

Post by Chris Hansen »

Thank you very much. I have added your file as an alternative download.
Post Reply

Return to “Levels”