
Faspons [JULY 20 2023] - Now Monster Pack Compatible!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ArchDoomer
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Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Will there be further development of the mod? I love it... 

Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Probably a bug - I believe it has to do with the replacement method that I am doing. I can take a look at it.
Life has been pretty busy but I wouldn't mind coming back and finishing up what I need to do with the modArchDoomer wrote: ↑Thu May 15, 2025 8:26 am Will there be further development of the mod? I love it...![]()

- ArchDoomer
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Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
I would be thrilled (and I'm sure many others in the community would be too)! Thanks!faslrn wrote: ↑Mon Jun 02, 2025 4:52 pmLife has been pretty busy but I wouldn't mind coming back and finishing up what I need to do with the modArchDoomer wrote: ↑Thu May 15, 2025 8:26 am Will there be further development of the mod? I love it...![]()
Maybe I'll get back to it in the next little bit.
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Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
faslrn wrote: ↑Mon Jun 02, 2025 4:52 pmProbably a bug - I believe it has to do with the replacement method that I am doing. I can take a look at it.
I had the same ezact issue, you can check my mod on Doomworld (doom comic '96), i got some help on the replacement and now it works as intended, you can copy-paste it if you want.